Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.

Dependencies:   mbed FXOS8700CQ mbed-rtos

Revision:
31:0d2c19a285f6
Parent:
25:31111e6e13ad
--- a/Characters/Squirtle.h	Mon May 06 20:37:23 2019 +0000
+++ b/Characters/Squirtle.h	Wed May 08 03:03:46 2019 +0000
@@ -71,20 +71,24 @@
     
     /**
      * @brief Draw the evolution 1 sprite
+     * @param position x (int)
+     * @param position y (int)
      * @details Draws the primary evolution of the character which is displayed when evolving
      */
-    void evo_1_sprite(N5110 &lcd);
+    void evo_1_sprite(N5110 &lcd, int x, int y);
     
     /**
      * @brief Draw the evolution 2 sprite
+     * @param position x (int)
+     * @param position y (int)
      * @details Draws the secondary evolution of the character which is displayed when evolving
      */
-    void evo_2_sprite(N5110 &lcd);
+    void evo_2_sprite(N5110 &lcd, int x, int y);
     
     /**
      * @brief Draw the name title
-     * @param position x x (int)
-     * @param position y y (int)
+     * @param position x (int)
+     * @param position y (int)
      * @details Draws the name tile of the character, the position will be determined by parameters x and y
      */
     void evo_3_sprite(N5110 &lcd, int x, int y);