Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Diff: Characters/Squirtle.h
- Revision:
- 31:0d2c19a285f6
- Parent:
- 25:31111e6e13ad
--- a/Characters/Squirtle.h Mon May 06 20:37:23 2019 +0000 +++ b/Characters/Squirtle.h Wed May 08 03:03:46 2019 +0000 @@ -71,20 +71,24 @@ /** * @brief Draw the evolution 1 sprite + * @param position x (int) + * @param position y (int) * @details Draws the primary evolution of the character which is displayed when evolving */ - void evo_1_sprite(N5110 &lcd); + void evo_1_sprite(N5110 &lcd, int x, int y); /** * @brief Draw the evolution 2 sprite + * @param position x (int) + * @param position y (int) * @details Draws the secondary evolution of the character which is displayed when evolving */ - void evo_2_sprite(N5110 &lcd); + void evo_2_sprite(N5110 &lcd, int x, int y); /** * @brief Draw the name title - * @param position x x (int) - * @param position y y (int) + * @param position x (int) + * @param position y (int) * @details Draws the name tile of the character, the position will be determined by parameters x and y */ void evo_3_sprite(N5110 &lcd, int x, int y);