Game codes for Pokemon Academy Yiu Fai Kwok - 201198802 I have read the University Regulations on Plagiarism and state that the work covered by this declaration is my own and does not contain any unacknowledged work from other sources.
Dependencies: mbed FXOS8700CQ mbed-rtos
Diff: Characters/Bulbasaur.cpp
- Revision:
- 31:0d2c19a285f6
- Parent:
- 25:31111e6e13ad
--- a/Characters/Bulbasaur.cpp Mon May 06 20:37:23 2019 +0000 +++ b/Characters/Bulbasaur.cpp Wed May 08 03:03:46 2019 +0000 @@ -42,7 +42,7 @@ lcd.drawSprite(_pos_x, _pos_y, 17, 20, (int *)bulbasaur_data); } -void Bulbasaur::evo_1_sprite(N5110 &lcd) +void Bulbasaur::evo_1_sprite(N5110 &lcd, int x, int y) { int data[33][35] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, @@ -79,10 +79,10 @@ {0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; - lcd.drawSprite(27, 14, 33, 35, (int *)data); + lcd.drawSprite(x, y, 33, 35, (int *)data); } -void Bulbasaur::evo_2_sprite(N5110 &lcd) +void Bulbasaur::evo_2_sprite(N5110 &lcd, int x, int y) { int data[48][58] = { {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, @@ -134,7 +134,7 @@ {0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, }; - lcd.drawSprite(14, 1, 48, 58, (int *)data); + lcd.drawSprite(x, y, 48, 58, (int *)data); } void Bulbasaur::evo_3_sprite(N5110 &lcd, int x, int y)