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Map/Map.h
- Committer:
- el17ttds
- Date:
- 2019-05-08
- Revision:
- 6:e8c03f264ffc
- Parent:
- 4:3446009e2f38
- Child:
- 9:3a0194c87afe
File content as of revision 6:e8c03f264ffc:
#include "mbed.h" #include "N5110.h" #include "Gamepad.h" class Map { // Deals with information regarding the maps outer walls public: Map(); void init(int width, int height, int swidth, int sheight); void write(int x1, int y1); void draw(N5110 &lcd); private: void map_parameters(); void horizontal(); void veritical(); int _w; // changing dimensions of top and left sides of map int _h; int _x1; // origin locations of map corners int _y1; int _x2; int _y2; int _swidth; // dimensions of screen int _sheight; int _width; // dimensions of avaliable space in game int _height; int _x1_pos; int _y1_pos; };