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Missiles/Missiles.cpp
- Committer:
- el17ttds
- Date:
- 2019-05-11
- Revision:
- 8:d1c04f0e4890
- Child:
- 9:3a0194c87afe
File content as of revision 8:d1c04f0e4890:
#include "Missiles.h" Missiles::Missiles() { } void Missiles::init() { _d = N; _Apressed = false; frame_counter1 = 0; frame_counter2 = 0; frame_counter3 = 0; reload_rate = 30; _xStart = 42 - 1; _yStart = 24 - 1; _speed = 5; _changex = 0; _changey = -_speed; // Shoots up if no input _m1 = 0; _m1x = -1; _changex1 = 0; _m1y = -1; _changey1 = 0; _m2 = 0; _m2x = -1; _changex2 = 0; _m2y = -1; _changey2 = 0; _m3 = 0; _m3x = -1; _changex3 = 0; _m3y = -1; _changey3 = 0; } void Missiles::write(int pix_x, int pix_y, Direction d, bool Apressed, bool Bpressed, int map_x, int map_y, bool m1_hit, bool m2_hit, bool m3_hit, Gamepad &pad, N5110 &lcd) { // lcd for leds _Apressed = Apressed; _Bpressed = Bpressed; _d = d; _pix_x = pix_x; _pix_y = pix_y; _map_x = map_x; _map_y = map_y; _m1_hit = m1_hit; _m2_hit = m2_hit; _m3_hit = m3_hit; check_hit(); move_missile(); if (_Apressed == true) { pad.tone(1000, 0.2); set_forward(); } else if (_Bpressed == true) { pad.tone(1000, 0.2); set_back(); } check_collision_wall(); } void Missiles::draw(N5110 &lcd) { if ( (_m1x >= 0 ) && (_m1y >= 0) ) { lcd.drawRect(_m1x, _m1y, 3, 3, FILL_TRANSPARENT); // FILL_BLACK is a test } if ( (_m2x >= 0 ) && (_m2y >= 0) ) { lcd.drawRect(_m2x, _m2y, 3, 3, FILL_TRANSPARENT); } if ( (_m3x >= 0 ) && (_m3y >= 0) ) { lcd.drawRect(_m3x, _m3y, 3, 3, FILL_TRANSPARENT); } } Vector2D Missiles::get_m1_pos() { if (_m1 == true) { Vector2D m1_pos = {_m1x, _m1y}; return m1_pos; } else {return {_map_x, _map_y}; } } Vector2D Missiles::get_m2_pos() { if (_m2 == true) { Vector2D m2_pos = {_m2x, _m2y}; return m2_pos; } else {return {_map_x, _map_y}; } } Vector2D Missiles::get_m3_pos() { if (_m3 == true) { Vector2D m3_pos = {_m3x, _m3y}; return m3_pos; } else {return {_map_x, _map_y}; } // If missile doesnt exist, return a location that collides with no enemy. } ////////////////////////////////// PRIVATE FUNCTIONS /////////////////////////////// void Missiles::check_hit() { if (_m1_hit == true) { _m1 = false; } if (_m2_hit == true) { _m2 = false; } if (_m3_hit == true) { _m3 = false; } } void Missiles::move_missile() { if (_m1 == true) { _m1x += _changex1 - _pix_x; _m1y += _changey1 + _pix_y; } else { _m1x = -1; _m1y = -1; } if (_m2 == true) { _m2x += _changex2 - _pix_x; _m2y += _changey2 + _pix_y; } else { _m2x = -1; _m2y = -1; } if (_m3 == true) { _m3x += _changex3 - _pix_x; _m3y += _changey3 + _pix_y; } else { _m3x = -1; _m3y = -1; } } void Missiles::set_forward() { // reverses direction to forward again if (_m1 == false) { direction(); _changex1 = -_changex; _changey1 = -_changey; _m1x = _xStart; _m1y = _yStart; _m1 = true; } else if (_m2 == false) { direction(); _changex2 = -_changex; _changey2 = -_changey; _m2x = _xStart; _m2y = _yStart; _m2 = true; } else if (_m3 == false) { direction(); _changex3 = -_changex; _changey3 = -_changey; _m3x = _xStart; _m3y = _yStart; _m3 = true; } } void Missiles::set_back() { if (_m1 == false) { direction(); _changex1 = _changex; _changey1 = _changey; _m1x = _xStart; _m1y = _yStart; _m1 = true; } else if (_m2 == false) { direction(); _changex2 = _changex; _changey2 = _changey; _m2x = _xStart; _m2y = _yStart; _m2 = true; } else if (_m3 == false) { direction(); _changex3 = _changex; _changey3 = _changey; _m3x = _xStart; _m3y = _yStart; _m3 = true; } } void Missiles::direction() { // Original design only shoots back. if (_d == N) { _changex = 0; _changey = _speed; } else if (_d == NE) { _changex = -(_speed / 1.414); _changey = _speed / 1.414; } else if (_d == E) { _changex = -_speed; _changey = 0; } else if (_d == SE) { _changex = -(_speed / 1.414); _changey = -(_speed / 1.414); } else if (_d == S) { _changex = 0; _changey = -_speed; } else if (_d == SW) { _changex = _speed / 1.414; _changey = -(_speed / 1.414); } else if (_d == W) { _changex = _speed; _changey = 0; } else if (_d == NW) { _changex = _speed / 1.414; _changey = _speed / 1.414; } } void Missiles::check_collision_wall() { if ( (_m1x <= _map_x + 42) || (_m1x >= _map_x + 42 + 100) || (_m1y <= _map_y + 24) || (_m1y >= _map_y + 24 + 100) ) { _m1 = false; _m1x = -1; _m1y = -1; } if ( (_m2x <= _map_x + 42) || (_m2x >= _map_x + 42 + 100) || (_m2y <= _map_y + 24) || (_m2y >= _map_y + 24 + 100) ) { _m2 = false; _m2x = -1; _m2y = -1; } if ( (_m3x <= _map_x + 42) || (_m3x >= _map_x + 42 + 100) || (_m3y <= _map_y + 24) || (_m3y >= _map_y + 24 + 100) ) { _m3 = false; _m3x = -1; _m3y = -1; } }