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Diff: main.cpp
- Revision:
- 7:08f78909dda7
- Parent:
- 4:3446009e2f38
- Child:
- 8:d1c04f0e4890
--- a/main.cpp Wed May 08 19:05:36 2019 +0000
+++ b/main.cpp Thu May 09 01:30:57 2019 +0000
@@ -17,10 +17,10 @@
}
void init() {
-
- // initialise display and peripherals
- lcd.init();
- pad.init();
+ alive = true;
+ // initialise display and peripherals
+ lcd.init();
+ pad.init();
// initialise any in game functions (e.g: sprites)
engine.init(MAP_WIDTH,MAP_HEIGHT,SCREEN_WIDTH,SCREEN_HEIGHT);
@@ -42,16 +42,16 @@
wait(2.0);
while (pad.check_event(Gamepad::START_PRESSED) == false) {
- lcd.printString("Press start ",0,5);
+ lcd.printString("Press Start ",0,5);
lcd.refresh();
wait(0.2);
- lcd.printString("Press start. ",0,5);
+ lcd.printString("Press Start. ",0,5);
lcd.refresh();
wait(0.2);
- lcd.printString("Press start.. ",0,5);
+ lcd.printString("Press Start.. ",0,5);
lcd.refresh();
wait(0.2);
- lcd.printString("Press start... ",0,5);
+ lcd.printString("Press Start... ",0,5);
wait(0.2);
}
}
@@ -129,18 +129,43 @@
}
}
-void play() {
-
- lcd.refresh();
- wait(0.2);
+void play() { // My game loop
+ lcd.refresh();
+ wait(0.2);
+ gameLoop();
+}
- while ( pad.check_event(Gamepad::START_PRESSED) == false) {
- lcd.refresh();
- engine.read(pad);
- engine.write(MAX_SPEED);
- engine.render(lcd);
- wait(0.1);
+void gameLoop() {
+ while ( (alive == true) || (pad.check_event(Gamepad::START_PRESSED) == false) ) {
+ lcd.refresh();
+ engine.read(pad);
+ alive = engine.write(MAX_SPEED, pad);
+ engine.render(lcd);
+ wait(0.1);
+ }
+ if (alive) {
+ while (pad.check_event(Gamepad::START_PRESSED) == false) {
+ lcd.clear();
+ lcd.printString(" PAUSED ", 0, 0);
+ lcd.refresh();
+ wait(0.5);
+ lcd.printString("Press Start", 0, 3);
+ lcd.refresh();
+ wait(0.2);
+ lcd.printString("Press Start.", 0, 3);
+ lcd.refresh();
+ wait(0.2);
+ lcd.printString("Press Start .", 0, 3);
+ lcd.refresh();
+ wait(0.2);
+ lcd.printString("Press Start .", 0, 3);
+ lcd.refresh();
+ wait(0.2);
}
+ } else {
+ lcd.clear();
+ lcd.printString("YOU HELLA DEAD", 0, 0);
+ }
}
void tutorial() {