Project Submission (late)

Dependencies:   mbed

Revision:
3:83e79d31930c
Parent:
2:43bb635db736
--- a/Menus/DefeatMenu.h	Fri May 10 10:51:19 2019 +0000
+++ b/Menus/DefeatMenu.h	Fri May 10 14:52:28 2019 +0000
@@ -6,6 +6,9 @@
 /* screen that displays when the player runs out of time in the maze
 reuses the yes and no buttons so VictoryMenu is included */
 
+/** VictoryMenu Class
+ * @brief Derived from Menu. Displayed when the timer expires.
+ */
 class DefeatMenu : public Menu {
     public:
     DefeatMenu(N5110* screenPtr) : Menu(screenPtr) {
@@ -23,6 +26,8 @@
       lcd->printString("Play again?",10,3);
       lcd->printString("Yes      No",10,4);
     }
+    /** Destructor
+    */
     ~DefeatMenu() {
         delete buttons[0];
         delete buttons[1];