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Dependencies: mbed
Bat/Bat.h
- Committer:
- shahidsajid
- Date:
- 2019-05-07
- Revision:
- 29:f7a2d2a755ec
- Parent:
- 28:d0b0a64a832d
- Child:
- 30:43aace0fdbdf
File content as of revision 29:f7a2d2a755ec:
#ifndef BAT_H
#define BAT_H
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "UX.h"
/** Bat Class
@author Shahid Zubin Sajid,
@brief Bat charactersitics and checks for collisions
@date Febraury 2017
*/
class Bat
{
public:
/**
* @brief Constructor for the Bat Class
*/
Bat();
/**
* @brief Deconstructor for the Bat Class
*/
~Bat();
/**
* @brief Initlialises the Bat class
* @details Sets the Bat's position and sets the batting variables to 0
*/
void init(int x,int y);
/**
* @brief Prints the bat to the LCD at the inititialised co-ordinates
* @param &lcd @details reference object for a N5110 class object
*/
void draw(N5110 &lcd);
/**
* @brief Resets the batting variables to 0
* param &lcd @details reference pointer for the LCD
*/
void reset();
//accessors and mutators
/**
* @brief Checks if the ball has been hit with the bat during each round
* @param @ux @details takes a UserExperience object to check if Button A has been pressed
* @returns a boolean value true if ball has been hit during the round and false if ball was missed
*/
int get_hitBall(UX &ux);
/**
* @brief Checks if the hit was a lofted hit
* @param @ux @details takes a UserExperience object to check if Button L has been pressed
* @returns a boolean value true if button L is pressed during the round and false if button L is not pressed
*/
int get_loft_ball(UX &ux);
private:
/*integer variable used to check if ball is Hit, the variable is essentially used as a flag
in the cricket method*/
int _hitBall;
/*integer variable used to check if the hit is lofted, the variable is essentially used as a flag
in the cricket class */
int _loft_ball;
//Direction of the ball
int d;
//x co-ordinate for the bat to be printed on the LCD
int _bat_x;
//y co-ordinate for the bat to be printed on the LCD
int _bat_y;
};
#endif