ELEC2645 (2018/19) / Mbed 2 deprecated el17szs

Dependencies:   mbed

Cricket/Cricket.cpp

Committer:
shahidsajid
Date:
2019-04-22
Revision:
11:f481ec642cc5
Parent:
10:6c6e09023942
Child:
12:954da4f4e565

File content as of revision 11:f481ec642cc5:

#include "Cricket.h"


Cricket::Cricket()
{

}

Cricket::~Cricket()
{

}

void Cricket::init()
{
   bat.init(4,5);
   ball.init(2,3);
   float f;
   new_round=0;
}
void Cricket::game(N5110 &lcd,Gamepad &pad){
     if (new_round==0){
        //ball.reset();
        set_field(lcd);
        play_game(lcd,pad);
    }
    /*
    else
    {
        play_game(lcd,pad);
    }
    */
      
}

void Cricket::play_game(N5110 &lcd,Gamepad &pad){
    int check_hit=bat.get_hitBall();
    int check_bowled=ball.ball_start();
    printf("BOWLED %i ",check_bowled);
}
/*
void Cricket::update_game(int checkHit, Direction dir){
  int check_bowled=
  if (direction_set!=1){
    ball_direction=dir;
    direction_set=1;
  }
  if (checkHit ==1 && ballHit!=1){
    ballHit=1;
  }
  if(bowled==1 && ballHit==1){
    printf("TEST\n");
    for (int i=0;i<fieldersCount;i++){
      if(ball_direction==fielder[i].dir){
        printf("x=%i  y=%i \n",_x,_y);
        if (!(_y == fielder[i].y )){
          _y--;
        }   
        if (_x!=fielder[i].x){
          _x++;
        }
        printf("HERE");        
      }
    }
    
  }
}
*/
void Cricket::draw(N5110 &lcd){
    lcd.drawCircle((WIDTH/2),HEIGHT/2,23,FILL_TRANSPARENT);
    lcd.drawRect(37,11,12,30,FILL_TRANSPARENT);
    ball.draw(lcd);
    draw_field(lcd);
    bat.draw(lcd);
}


void Cricket::draw_field(N5110 &lcd){
    lcd.drawCircle(field[0].x,field[0].y,2,FILL_BLACK);
    lcd.drawCircle(field[1].x,field[1].y,2,FILL_BLACK);
    lcd.drawCircle(field[2].x,field[2].y,2,FILL_BLACK);
    lcd.drawCircle(field[3].x,field[3].y,2,FILL_BLACK);
}
void Cricket::set_field(N5110 &lcd){
    int d=0;
    int fieldersCount=0;
    int pos=0;
    int i=0;
    int continueCount=0;
    srand(time(NULL));
    while (fieldersCount!=5){
        d = 1+ rand() % 6;
        printf("DIRECTION %i\n",d);
        pos=rand()%2;    
        for (int j=0;j<10;j++){
           if (fieldNumbers[j]==d){
                printf("CHECK");
                continueCount=1;
            }
        }
        if (continueCount==1){
            printf("IM HERE");
            continueCount=0;
            continue;
        }
        printf("YESS");
        if (d==1){ //NW
            if (pos==1){
              field[i].dir=NW;
              field[i].x=30;
              field[i].y=9;
              field[i].position=1;
              fieldNumbers[i]=d;
              i++;
              fieldersCount++;
            }
            else{
              field[i].dir=NW;
              field[i].x=25;
              field[i].y=2;
              field[i].position=0;
              fieldNumbers[i]=d;
              i++;
              fieldersCount++;
            }
        }
        
        
        if (d==2){ //NE
            if (pos==1){
            field[i].dir=NE;
            field[i].x=55;
            field[i].y=9;
            field[i].position=1;
            fieldNumbers[i]=d;
              i++;
              fieldersCount++;
            }
            else{
            field[i].dir=NE;
                field[i].x=65;
                 field[i].y=2;
                 field[i].position=0;
                 fieldNumbers[i]=d;
                  i++;
                  fieldersCount++;
            }
        }
        
                
        if (d==3){ //SW
            if (pos==1){
                field[i].dir=SW;
                field[i].x=33;
                field[i].y=40;
                field[i].position=1;
                fieldNumbers[i]=d;
                i++;
                fieldersCount++;
            }
                
            else{
              field[i].dir=SW;
              field[i].x=25;
              field[i].y=44;
              field[i].position=0;
              fieldNumbers[i]=d;
              i++;
              fieldersCount++;
            }
        }
        
        if (d==4){ //SE
            if (pos==1){
              field[i].dir=SE;
              field[i].x=55;
              field[i].y=40;
              field[i].position=1;
              fieldNumbers[i]=d;
              i++;
              fieldersCount++;
            }
            else{
              field[i].dir=SE;
              field[i].x=65;
              field[i].y=44;
              field[i].position=0;
              fieldNumbers[i]=d;
              i++;
              fieldersCount++;
            }
        }
        
        if (d==5){ //W
            if (pos==1){
              field[i].dir=W;
              field[i].x=3;
              field[i].y=25;
              field[i].position=1;
              fieldNumbers[i]=d;
              i++;
              fieldersCount++;
            }
            else{
              field[i].dir=W;
              field[i].x=25;
              field[i].y=25;
              field[i].position=0;
              fieldNumbers[i]=d;
              i++;
              fieldersCount++;
            }
        }
        
        if (d==6){ //W
            if (pos==1){
                field[i].dir=E;
                field[i].x=80;
                field[i].y=20;
                field[i].position=1;
                fieldNumbers[i]=d;
                i++;
                fieldersCount++;
            }
            else{
                 field[i].dir=E;
                field[i].x=50;
                field[i].y=20;
                field[i].position=1;
                fieldNumbers[i]=d;
                i++;
                fieldersCount++;
            }
                
        }
        
  }
  
  
}