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Dependencies: mbed
Cricket/Cricket.cpp
- Committer:
- shahidsajid
- Date:
- 2019-04-22
- Revision:
- 11:f481ec642cc5
- Parent:
- 10:6c6e09023942
- Child:
- 12:954da4f4e565
File content as of revision 11:f481ec642cc5:
#include "Cricket.h" Cricket::Cricket() { } Cricket::~Cricket() { } void Cricket::init() { bat.init(4,5); ball.init(2,3); float f; new_round=0; } void Cricket::game(N5110 &lcd,Gamepad &pad){ if (new_round==0){ //ball.reset(); set_field(lcd); play_game(lcd,pad); } /* else { play_game(lcd,pad); } */ } void Cricket::play_game(N5110 &lcd,Gamepad &pad){ int check_hit=bat.get_hitBall(); int check_bowled=ball.ball_start(); printf("BOWLED %i ",check_bowled); } /* void Cricket::update_game(int checkHit, Direction dir){ int check_bowled= if (direction_set!=1){ ball_direction=dir; direction_set=1; } if (checkHit ==1 && ballHit!=1){ ballHit=1; } if(bowled==1 && ballHit==1){ printf("TEST\n"); for (int i=0;i<fieldersCount;i++){ if(ball_direction==fielder[i].dir){ printf("x=%i y=%i \n",_x,_y); if (!(_y == fielder[i].y )){ _y--; } if (_x!=fielder[i].x){ _x++; } printf("HERE"); } } } } */ void Cricket::draw(N5110 &lcd){ lcd.drawCircle((WIDTH/2),HEIGHT/2,23,FILL_TRANSPARENT); lcd.drawRect(37,11,12,30,FILL_TRANSPARENT); ball.draw(lcd); draw_field(lcd); bat.draw(lcd); } void Cricket::draw_field(N5110 &lcd){ lcd.drawCircle(field[0].x,field[0].y,2,FILL_BLACK); lcd.drawCircle(field[1].x,field[1].y,2,FILL_BLACK); lcd.drawCircle(field[2].x,field[2].y,2,FILL_BLACK); lcd.drawCircle(field[3].x,field[3].y,2,FILL_BLACK); } void Cricket::set_field(N5110 &lcd){ int d=0; int fieldersCount=0; int pos=0; int i=0; int continueCount=0; srand(time(NULL)); while (fieldersCount!=5){ d = 1+ rand() % 6; printf("DIRECTION %i\n",d); pos=rand()%2; for (int j=0;j<10;j++){ if (fieldNumbers[j]==d){ printf("CHECK"); continueCount=1; } } if (continueCount==1){ printf("IM HERE"); continueCount=0; continue; } printf("YESS"); if (d==1){ //NW if (pos==1){ field[i].dir=NW; field[i].x=30; field[i].y=9; field[i].position=1; fieldNumbers[i]=d; i++; fieldersCount++; } else{ field[i].dir=NW; field[i].x=25; field[i].y=2; field[i].position=0; fieldNumbers[i]=d; i++; fieldersCount++; } } if (d==2){ //NE if (pos==1){ field[i].dir=NE; field[i].x=55; field[i].y=9; field[i].position=1; fieldNumbers[i]=d; i++; fieldersCount++; } else{ field[i].dir=NE; field[i].x=65; field[i].y=2; field[i].position=0; fieldNumbers[i]=d; i++; fieldersCount++; } } if (d==3){ //SW if (pos==1){ field[i].dir=SW; field[i].x=33; field[i].y=40; field[i].position=1; fieldNumbers[i]=d; i++; fieldersCount++; } else{ field[i].dir=SW; field[i].x=25; field[i].y=44; field[i].position=0; fieldNumbers[i]=d; i++; fieldersCount++; } } if (d==4){ //SE if (pos==1){ field[i].dir=SE; field[i].x=55; field[i].y=40; field[i].position=1; fieldNumbers[i]=d; i++; fieldersCount++; } else{ field[i].dir=SE; field[i].x=65; field[i].y=44; field[i].position=0; fieldNumbers[i]=d; i++; fieldersCount++; } } if (d==5){ //W if (pos==1){ field[i].dir=W; field[i].x=3; field[i].y=25; field[i].position=1; fieldNumbers[i]=d; i++; fieldersCount++; } else{ field[i].dir=W; field[i].x=25; field[i].y=25; field[i].position=0; fieldNumbers[i]=d; i++; fieldersCount++; } } if (d==6){ //W if (pos==1){ field[i].dir=E; field[i].x=80; field[i].y=20; field[i].position=1; fieldNumbers[i]=d; i++; fieldersCount++; } else{ field[i].dir=E; field[i].x=50; field[i].y=20; field[i].position=1; fieldNumbers[i]=d; i++; fieldersCount++; } } } }