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Dependencies: mbed
Ball/Ball.h
- Committer:
- shahidsajid
- Date:
- 2019-04-22
- Revision:
- 11:f481ec642cc5
- Parent:
- 10:6c6e09023942
- Child:
- 12:954da4f4e565
File content as of revision 11:f481ec642cc5:
#ifndef BALL_H #define BALL_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Bat.h" /** Ball Class @author Dr Craig A. Evans, University of Leeds @brief Controls the ball in the Pong game @date Febraury 2017 */ class Ball { public: Ball(); ~Ball(); void init(int size,int speed); void draw(N5110 &lcd); Vector2D get_pos(); void set_pos(Vector2D p); void update(); /// accessors and mutators int ball_start(); void get_direction(Gamepad &pad); void update_ball(int checkHit, Direction dir); int bowler_start(); void reset(); private: Gamepad pad; struct Fielder{ Direction dir; int x; int y; int position; }; int fieldNumbers[10]; Bat bat; int ballHit; Vector2D _velocity; Direction ball_direction; Direction _d; int bowled; int d; int _size; int _x; int _y; int _x1; int _y1; }; #endif