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Dependencies: mbed
Bat/Bat.cpp
- Committer:
- shahidsajid
- Date:
- 2019-05-08
- Revision:
- 31:eefa1d23a843
- Parent:
- 30:43aace0fdbdf
- Child:
- 33:9d34ef219fff
File content as of revision 31:eefa1d23a843:
#include "Bat.h"
//Constructor for the Bat Object
Bat::Bat()
{
}
//Deconstructor for the Bat Object
Bat::~Bat()
{
}
//Initialises the UX Object
void Bat::init(int width,int height)
{
//assigns the x and y co-ordinates for the bat to be printed to the LCD
_bat_width = width;
_bat_height = height;
//initialises the Bat class flags to 0
_hit_ball=0;
_loft_ball=0;
}
//Resets the bat flags to 0
void Bat::reset(){
_hit_ball=0;
_loft_ball=0;
}
//Draws the bat on the LCD
void Bat::draw(N5110 &lcd){
lcd.drawLine(38,36,41,36,1);
lcd.drawRect(41,35,_bat_width,_bat_height,FILL_BLACK);
}
//Checks if the ball has been hit during the game play
//if true the hit ball variable is set to 1 and returned to the caller
/* The bat passes UX as the argument because CHECK_EVENT function of the gamepad did
did not respond when using the Gamepad object declared in the main function*/
int Bat::get_hit_ball(UX &ux){
_hit_ball=ux.get_a_pressed();
//printf("_hitBall %i \n",_hitBall); //used for debugging to get the flag value
return _hit_ball;
}
//Checks if the ball has been hit during the game play
//if true the loft ball variable is 1 and returned to the caller
int Bat::get_loft_ball(UX &ux){
_loft_ball=ux.get_l_pressed();
//printf("_loftBall %i \n",_loftBall); //used for debugging to
return _loft_ball;
}