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Dependencies: mbed
Ball/Ball.h
- Committer:
- shahidsajid
- Date:
- 2019-04-21
- Revision:
- 9:a81db6a703b7
- Parent:
- 7:a1a6bff238c1
- Child:
- 10:6c6e09023942
File content as of revision 9:a81db6a703b7:
#ifndef BALL_H #define BALL_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Bat.h" /** Ball Class @author Dr Craig A. Evans, University of Leeds @brief Controls the ball in the Pong game @date Febraury 2017 */ class Ball { public: Ball(); ~Ball(); void init(int size,int speed); void draw(N5110 &lcd); void update(); /// accessors and mutators void set_velocity(Vector2D v); Vector2D get_velocity(); Vector2D get_pos(); void set_pos(Vector2D p); void start(N5110 &lcd,int checkHit, Direction dir); void get_direction(Gamepad &pad); void set_field(N5110 &lcd); void update_ball(int checkHit, Direction dir); int bowler_start(); void draw_field(N5110 &lcd); void reset(); private: Gamepad pad; struct Fielder{ int x; int y; int position; }; int fieldNumbers[10]; Bat bat; int ballHit; Vector2D _velocity; Fielder field[5]; int direction_set; Direction ball_direction; Direction _d; int bowled; int d; int _size; int _x; int _y; int _x1; int _y1; }; #endif