ELEC2645 (2018/19) / Mbed 2 deprecated el17szs

Dependencies:   mbed

Cricket/Cricket.cpp

Committer:
shahidsajid
Date:
2019-04-24
Revision:
15:81a3aaf52647
Parent:
14:122eaa3b7a50
Child:
16:da0808d55de0
Child:
17:b2b651acffae
Child:
18:a260ce8db9e7

File content as of revision 15:81a3aaf52647:

#include "Cricket.h"


Cricket::Cricket()
{

}

Cricket::~Cricket()
{

}

void Cricket::init()
{
   bat.init(4,5);
   ball.init(2,3);
   scoreboard.init();
   //float f;
   new_round=1;
   direction_set=0;
   fieldersCount=0;
   init_field_counter=0;
   init_positions();
   fielder_no=-1;
   check_bowled=0;
   check_hit=0;
   loft_check=0;
   outfield_fielder=-1;
   check_update=-1;
}
void Cricket::reset(){
   ball.reset();
   bat.reset();
   new_round=0;
   direction_set=0;
   fieldersCount=0;
   loft_check=0;
   check_hit=0;
   ballHit=0;
   init_field_counter=0;
   init_positions();
   fielder_no=-1;
   check_bowled=0;
   outfield_fielder=-1;
   check_update=-1;
    
}
void Cricket::game(N5110 &lcd,Gamepad &pad){
     if (new_round==1){
        pad.leds_off();
        reset();
        set_field(lcd);
        play_game(lcd,pad);
        new_round=0;
    }
    else
    {
        play_game(lcd,pad);
    }

      
}
void Cricket::init_positions(){
    set_init_positions(42,1,N,1);
    set_init_positions(84,30,E,2);
    set_init_positions(0,30,W,3);
    set_init_positions(2,44,SW,4);
    set_init_positions(0,2,NW,5);
    set_init_positions(84,1,NE,6);
    set_init_positions(60,44,SE,7);
}
void Cricket::set_init_positions(int x,int y, Direction direction,int no){
    positions[init_field_counter].x=x;
    positions[init_field_counter].y=y;
    positions[init_field_counter].dir=direction;
    positions[init_field_counter].no=no;
    init_field_counter++;
}
void Cricket::play_game(N5110 &lcd,Gamepad &pad){
    check_hit=bat.get_hitBall();
    loft_check=bat.get_loft_ball();
    Direction dir=pad.get_direction();
    if (check_bowled!=1){
        check_bowled=ball.ball_start(pad);
    }
    else{
        update_game(check_hit, loft_check, dir,pad);
    }
}
void Cricket::update_game(int checkHit,int loft_check, Direction dir,Gamepad &pad){
  set_ball_direction(dir);
  int fielder_check=check_fielder(ball_direction); 
  if (checkHit!=1)
      batsman_out("bowled",pad);
  if(direction_set==1 && checkHit==1){
  if (fielder_check!=-1){
     int check_update=ball.update_ball(field[fielder_check].x,field[fielder_check].y);
     printf("Location x %i y %i\n",field[fielder_check].x,field[fielder_check].y);
     if (loft_check==1){
         if (check_update==1)
           batsman_out("Caught",pad);
     }
     else
         update_scoreboard(check_update,field[fielder_check].position+1,pad);    
  }
  if (fielder_check==-1){
        check_update=ball.update_ball(positions[fielder_no].x,positions[fielder_no].y);
        
//        /printf("location x %i y %i\n  update %i\n",positions[fielder_no].x,positions[fielder_no].y,check_update);
        printf("update %i\n",check_update);
        if (loft_check==1)
         update_scoreboard(check_update,6,pad);
        else
            update_scoreboard(check_update,4,pad);      
    }
}
} 
void Cricket::update_scoreboard(int checkUpdate, int runs,Gamepad &pad){
    printf("enter check");
    if (checkUpdate==1){     
    scoreboard.update_score(runs);
    pad.led(3,1.0);
    wait(0.5);
    new_round=1;  
    }
}
void Cricket::batsman_out(string message,Gamepad &pad){
    scoreboard.reset();
    new_round=1;
    pad.led(1,1.0);
    pad.tone(750.0,0.5);
    wait(2);
}    
void Cricket::draw(N5110 &lcd){
    lcd.drawCircle((WIDTH/2),HEIGHT/2,23,FILL_TRANSPARENT);
    lcd.drawRect(37,11,12,30,FILL_TRANSPARENT);
    ball.draw(lcd);
    draw_field(lcd);
    bat.draw(lcd);
    scoreboard.draw(lcd);
}
void Cricket::set_ball_direction(Direction dir){
    if (direction_set!=1){ 
    for (int i=0;i<init_field_counter+1;i++){
      if(dir==positions[i].dir){
          ball_direction=dir;
          printf(" BALL DIRECTION %i x %i y %i \n",positions[i].no,positions[i].x,positions[i].y);
          fielder_no=i;
          direction_set=1;
          break; 
      }
    }
}
}
int Cricket::check_fielder(Direction dir){
    Vector2D p;
    //if (dir==N){
//        return -1;
//    }
    for (int i=0;i<8;i++){
      if(dir == field[i].dir){
         return i;
     }
   }
   return -1;
  }
void Cricket::draw_field(N5110 &lcd){
    lcd.drawCircle(field[0].x,field[0].y,2,FILL_TRANSPARENT);
    lcd.drawCircle(field[1].x,field[1].y,2,FILL_TRANSPARENT);
    lcd.drawCircle(field[2].x,field[2].y,2,FILL_TRANSPARENT);
    lcd.drawCircle(field[3].x,field[3].y,2,FILL_TRANSPARENT);
    lcd.drawCircle(field[4].x,field[4].y,2,FILL_TRANSPARENT);
}
void Cricket::set_field(N5110 &lcd){
    int d=0;
    int pos=0;
    int i=0;
    int continueCount=0;
    srand(time(NULL));
    while (fieldersCount!=5){
        d = 1+ rand() % 6;
        pos=rand()%2;    
        for (int j=0;j<10;j++){
           if (fieldNumbers[j]==d){
                continueCount=1;
            }
        }
        if (continueCount==1){
            continueCount=0;
            continue;
        }
        if (d==1){ //NW
            if (pos==1){
              field[i].dir=NW;
              field[i].x=30;
              field[i].y=9;
              field[i].position=1;
              fieldNumbers[i]=d;
              i++;
              fieldersCount++;
            }
            else{
              field[i].dir=NW;
              field[i].x=25;
              field[i].y=2;
              field[i].position=0;
              fieldNumbers[i]=d;
              i++;
              fieldersCount++;
            }
        }
        
        
        if (d==2){ //NE
            if (pos==1){
            field[i].dir=NE;
            field[i].x=55;
            field[i].y=9;
            field[i].position=1;
            fieldNumbers[i]=d;
              i++;
              fieldersCount++;
            }
            else{
            field[i].dir=NE;
                field[i].x=65;
                 field[i].y=2;
                 field[i].position=0;
                 fieldNumbers[i]=d;
                  i++;
                  fieldersCount++;
            }
        }
        
                
        if (d==3){ //SW
            if (pos==1){
                field[i].dir=SW;
                field[i].x=33;
                field[i].y=40;
                field[i].position=1;
                fieldNumbers[i]=d;
                i++;
                fieldersCount++;
            }
                
            else{
              field[i].dir=SW;
              field[i].x=25;
              field[i].y=44;
              field[i].position=0;
              fieldNumbers[i]=d;
              i++;
              fieldersCount++;
            }
        }
        
        if (d==4){ //SE
            if (pos==1){
              field[i].dir=SE;
              field[i].x=55;
              field[i].y=40;
              field[i].position=1;
              fieldNumbers[i]=d;
              i++;
              fieldersCount++;
            }
            else{
              field[i].dir=SE;
              field[i].x=65;
              field[i].y=44;
              field[i].position=0;
              fieldNumbers[i]=d;
              i++;
              fieldersCount++;
            }
        }
        
        if (d==5){ //W
            if (pos==1){
              field[i].dir=W;
              field[i].x=3;
              field[i].y=30;
              field[i].position=1;
              fieldNumbers[i]=d;
              i++;
              fieldersCount++;
            }
            else{
              field[i].dir=W;
              field[i].x=25;
              field[i].y=30;
              field[i].position=0;
              fieldNumbers[i]=d;
              i++;
              fieldersCount++;
            }
        }  
        if (d==6){ //W
            if (pos==1){
                field[i].dir=E;
                field[i].x=80;
                field[i].y=30;
                field[i].position=1;
                fieldNumbers[i]=d;
                i++;
                fieldersCount++;
            }
            else{
                 field[i].dir=E;
                field[i].x=60;
                field[i].y=30;
                field[i].position=0;
                fieldNumbers[i]=d;
                i++;
                fieldersCount++;
            }       
        }
  }
  
  
}