ELEC2645 (2018/19) / Mbed 2 deprecated el17szs

Dependencies:   mbed

UserInteraction/UX.cpp

Committer:
shahidsajid
Date:
2019-04-30
Revision:
22:69d7fe739872
Parent:
21:a0904159e183

File content as of revision 22:69d7fe739872:

#include "UX.h"


UX::UX()
{

}

UX::~UX()
{

}
void UX::init()
{   
    batPad.init();
    _button_pressed=false;
}
void UX::reset(){
    _button_pressed=false;
}
int UX::get_a_pressed(){
    int _a_pressed=0;
    if (batPad.check_event(Gamepad::A_PRESSED) == true){
        _a_pressed=1;
    }
    return _a_pressed;
}
int UX::get_l_pressed(){
     int _l_pressed=0;
     if (batPad.check_event(Gamepad::L_PRESSED) == true){
        //badPad.tone(750.0,0.1);
           _l_pressed=1;
    }
    return _l_pressed;
}
void UX::first_menu(N5110 &menu_lcd){
    menu_lcd.clear();
    menu_lcd.printString("HERO CRICKET",5,1);
    menu_lcd.refresh();
    menu_lcd.printString("  A Game By",5,2);
    menu_lcd.printString( "   el17szs",5,3);
    wait(1);
    menu_lcd.refresh();
    menu_lcd.printString("PRESS START..",1,5);
    wait(1);
    menu_lcd.refresh();
    while (batPad.check_event(Gamepad::START_PRESSED) == false) {
            printf("2");
            batPad.leds_on();
            wait(0.1);
            batPad.leds_off();
            wait(0.1);
        }
        //second_menu(menu_lcd);
        batPad.leds_off();
}
void UX::second_menu(N5110 &menu_lcd){
    while (_button_pressed==false){
        menu_options(menu_lcd);
        if (batPad.check_event(Gamepad::A_PRESSED) == true){
            _button_pressed=true;
        }
        if (batPad.check_event(Gamepad::B_PRESSED) == true){
             printf("HERE1\n");
             rules_menu(menu_lcd);
        }
        if (batPad.check_event(Gamepad::X_PRESSED) == true){
             printf("WHAT \n");
             controls_menu(menu_lcd);
             
        }
        
    }
    
}
void UX::menu_options(N5110 &menu_lcd){
        batPad.leds_off();
        menu_lcd.clear();
        menu_lcd.setContrast(0.5);
        menu_lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT);
        menu_lcd.printString("START GAME",2,1);
        menu_lcd.printString("A",70,1);
        menu_lcd.drawCircle(72,11,5,FILL_TRANSPARENT);
        menu_lcd.printString("RULES",2,3);
        menu_lcd.printString("B",70,3);
        menu_lcd.drawCircle(72,27,5,FILL_TRANSPARENT);
        menu_lcd.printString("CONTROLS",2,5);
        menu_lcd.printString("X",70,5);
        menu_lcd.drawCircle(72,42,5,FILL_TRANSPARENT);
        menu_lcd.refresh();
}
void UX::rules_menu(N5110 &menu_lcd){
     menu_lcd.clear();
     menu_lcd.setContrast(0.5);
     menu_lcd.printString("Hit the ball",0,0);
     menu_lcd.printString("to score runs",0,1);
     menu_lcd.printString("Ball is bolwed",0,3);
     menu_lcd.printString("with a tone",0,4);
     menu_lcd.refresh();
     wait(5); 
     
      menu_lcd.clear();
     menu_lcd.setContrast(0.5);
     menu_lcd.printString("There are 5",0,0);
     menu_lcd.printString("fielders in",0,1);
     menu_lcd.printString("the outfield ",0,2);
     menu_lcd.printString("marked by",0,3);
     menu_lcd.printString("white circles",0,4);
     menu_lcd.refresh();
     wait(5); 
     
     menu_lcd.clear();
     menu_lcd.setContrast(0.5);
     menu_lcd.printString("SCORING RUNS",0,0);
     menu_lcd.printString("Lofted Hit:",0,2);
     menu_lcd.printString("Hit In between ",0,3);
     menu_lcd.printString("the fielders ",0,4);
     menu_lcd.printString("is 6 runs",0,5);
     menu_lcd.refresh();
     wait(5);
     
     
     
     menu_lcd.clear();
     menu_lcd.setContrast(0.5);
     menu_lcd.printString("SCORING RUNS",0,0);
     menu_lcd.printString("Normal Hit:",0,2);
     menu_lcd.printString("Hit In between ",0,3);
     menu_lcd.printString("the fielders ",0,4);
     menu_lcd.printString("is 4 runs",0,5);
     menu_lcd.refresh();
     wait(5);
      menu_lcd.clear();
     menu_lcd.setContrast(0.5);
     menu_lcd.printString("SCORING RUNS",0,0);
     menu_lcd.printString("Normal Hit:",0,2);
     menu_lcd.printString("Hit to fielder ",0,3);
     menu_lcd.printString("inside circle ",0,4);
     menu_lcd.printString("is 1 run",0,5);
     menu_lcd.refresh();
     wait(5); 
     menu_lcd.clear();
     menu_lcd.printString("SCORING RUNS",0,0);
     menu_lcd.printString("Normal Hit:",0,2);
     menu_lcd.printString("Hit to fielder ",0,3);
     menu_lcd.printString("out of circle ",0,4);
     menu_lcd.printString("is 2 runs",0,5);
     menu_lcd.refresh();
     wait(5);
     
     menu_lcd.clear();
     menu_lcd.printString("GETTING OUT",0,0);
     menu_lcd.printString("CAUGHT:",0,2);
     menu_lcd.printString("A Lofted Hit",0,3);
     menu_lcd.printString("to a fiedler",0,4);
     menu_lcd.printString("is OUT",0,5);
     menu_lcd.refresh();
     wait(5);  
     menu_lcd.clear();
     menu_lcd.printString("GETTING OUT",0,0);
     menu_lcd.printString("BOWLED:",0,2);
     menu_lcd.printString("If you do ",0,3);
     menu_lcd.printString("not hit ball",0,4);
     menu_lcd.printString("It is OUT",0,5);
     menu_lcd.refresh();
     wait(5);   
     menu_lcd.clear();
     menu_lcd.printString("10 balls are",0,1);
     menu_lcd.printString("given to score",0,2);
     menu_lcd.printString("a set target",0,3);
     menu_lcd.printString("GOOD LUCK!!!",0,4);
     menu_lcd.refresh();
     wait(5);          
}  
void UX::controls_menu(N5110 &menu_lcd){
    menu_lcd.clear();
    menu_lcd.printString("Hold down A to ",0,2);
    menu_lcd.printString("hit the ball",0,3);
    menu_lcd.refresh();
    wait(5);
    menu_lcd.clear();
    menu_lcd.printString("Hold down A ",0,1);
    menu_lcd.printString("and L for ",0,2);
    menu_lcd.printString("a lofted hit",0,3);
    menu_lcd.refresh();
    wait(5);
    menu_lcd.clear();
    menu_lcd.printString("Move joystick to",0,1);
    menu_lcd.printString("the direction",0,2);
    menu_lcd.printString("you want to",0,3);
    menu_lcd.printString("hit the ball",0,4);
    menu_lcd.refresh();
    wait(5);
 }   
void UX::game_over_menu(N5110 &menu_lcd,int option){
    if (option==1){
        menu_lcd.clear();
        menu_lcd.printString("GAME LOST",2,1);
        menu_lcd.printString("NO MORE BALLS LEFT",2,3);
        menu_lcd.refresh();
        wait(5);
    }
    if (option==2){
        menu_lcd.clear();
        menu_lcd.printString("GAME LOST",2,1);
        menu_lcd.printString("BOWLED",2,3);
        menu_lcd.refresh();
        wait(5);
    }
    if (option==3){
        menu_lcd.clear();
        menu_lcd.printString("GAME LOST",2,1);
        menu_lcd.printString("CAUGHT",2,3);
        menu_lcd.refresh();
        wait(5);
    }
    
}
void UX::victory_menu(N5110 &menu_lcd){
    menu_lcd.clear();
    menu_lcd.printString("CONGRATS!!",2,1);
    menu_lcd.printString("YOU HAVE WON",2,3);
    menu_lcd.refresh();
    wait(5);
}
void UX::info_screen(N5110 &menu_lcd, int target){
    menu_lcd.clear();
    menu_lcd.printString("YOU ARE GIVEN",2,1); 
    menu_lcd.printString("10 BALLS ",3,2); 
    menu_lcd.refresh();
    wait(0.5);
    char buffer[5];
    int length=sprintf(buffer,"SCORE %i RUNS",target);
    menu_lcd.printString(buffer,2,4);
    menu_lcd.refresh();
    wait(0.5);
    menu_lcd.printString("GOOD LUCK!!!",0,5);
    menu_lcd.refresh();
    wait(1);
}