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Dependencies: mbed
UserInteraction/UX.cpp
- Committer:
- shahidsajid
- Date:
- 2019-04-30
- Revision:
- 22:69d7fe739872
- Parent:
- 21:a0904159e183
File content as of revision 22:69d7fe739872:
#include "UX.h"
UX::UX()
{
}
UX::~UX()
{
}
void UX::init()
{
batPad.init();
_button_pressed=false;
}
void UX::reset(){
_button_pressed=false;
}
int UX::get_a_pressed(){
int _a_pressed=0;
if (batPad.check_event(Gamepad::A_PRESSED) == true){
_a_pressed=1;
}
return _a_pressed;
}
int UX::get_l_pressed(){
int _l_pressed=0;
if (batPad.check_event(Gamepad::L_PRESSED) == true){
//badPad.tone(750.0,0.1);
_l_pressed=1;
}
return _l_pressed;
}
void UX::first_menu(N5110 &menu_lcd){
menu_lcd.clear();
menu_lcd.printString("HERO CRICKET",5,1);
menu_lcd.refresh();
menu_lcd.printString(" A Game By",5,2);
menu_lcd.printString( " el17szs",5,3);
wait(1);
menu_lcd.refresh();
menu_lcd.printString("PRESS START..",1,5);
wait(1);
menu_lcd.refresh();
while (batPad.check_event(Gamepad::START_PRESSED) == false) {
printf("2");
batPad.leds_on();
wait(0.1);
batPad.leds_off();
wait(0.1);
}
//second_menu(menu_lcd);
batPad.leds_off();
}
void UX::second_menu(N5110 &menu_lcd){
while (_button_pressed==false){
menu_options(menu_lcd);
if (batPad.check_event(Gamepad::A_PRESSED) == true){
_button_pressed=true;
}
if (batPad.check_event(Gamepad::B_PRESSED) == true){
printf("HERE1\n");
rules_menu(menu_lcd);
}
if (batPad.check_event(Gamepad::X_PRESSED) == true){
printf("WHAT \n");
controls_menu(menu_lcd);
}
}
}
void UX::menu_options(N5110 &menu_lcd){
batPad.leds_off();
menu_lcd.clear();
menu_lcd.setContrast(0.5);
menu_lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT);
menu_lcd.printString("START GAME",2,1);
menu_lcd.printString("A",70,1);
menu_lcd.drawCircle(72,11,5,FILL_TRANSPARENT);
menu_lcd.printString("RULES",2,3);
menu_lcd.printString("B",70,3);
menu_lcd.drawCircle(72,27,5,FILL_TRANSPARENT);
menu_lcd.printString("CONTROLS",2,5);
menu_lcd.printString("X",70,5);
menu_lcd.drawCircle(72,42,5,FILL_TRANSPARENT);
menu_lcd.refresh();
}
void UX::rules_menu(N5110 &menu_lcd){
menu_lcd.clear();
menu_lcd.setContrast(0.5);
menu_lcd.printString("Hit the ball",0,0);
menu_lcd.printString("to score runs",0,1);
menu_lcd.printString("Ball is bolwed",0,3);
menu_lcd.printString("with a tone",0,4);
menu_lcd.refresh();
wait(5);
menu_lcd.clear();
menu_lcd.setContrast(0.5);
menu_lcd.printString("There are 5",0,0);
menu_lcd.printString("fielders in",0,1);
menu_lcd.printString("the outfield ",0,2);
menu_lcd.printString("marked by",0,3);
menu_lcd.printString("white circles",0,4);
menu_lcd.refresh();
wait(5);
menu_lcd.clear();
menu_lcd.setContrast(0.5);
menu_lcd.printString("SCORING RUNS",0,0);
menu_lcd.printString("Lofted Hit:",0,2);
menu_lcd.printString("Hit In between ",0,3);
menu_lcd.printString("the fielders ",0,4);
menu_lcd.printString("is 6 runs",0,5);
menu_lcd.refresh();
wait(5);
menu_lcd.clear();
menu_lcd.setContrast(0.5);
menu_lcd.printString("SCORING RUNS",0,0);
menu_lcd.printString("Normal Hit:",0,2);
menu_lcd.printString("Hit In between ",0,3);
menu_lcd.printString("the fielders ",0,4);
menu_lcd.printString("is 4 runs",0,5);
menu_lcd.refresh();
wait(5);
menu_lcd.clear();
menu_lcd.setContrast(0.5);
menu_lcd.printString("SCORING RUNS",0,0);
menu_lcd.printString("Normal Hit:",0,2);
menu_lcd.printString("Hit to fielder ",0,3);
menu_lcd.printString("inside circle ",0,4);
menu_lcd.printString("is 1 run",0,5);
menu_lcd.refresh();
wait(5);
menu_lcd.clear();
menu_lcd.printString("SCORING RUNS",0,0);
menu_lcd.printString("Normal Hit:",0,2);
menu_lcd.printString("Hit to fielder ",0,3);
menu_lcd.printString("out of circle ",0,4);
menu_lcd.printString("is 2 runs",0,5);
menu_lcd.refresh();
wait(5);
menu_lcd.clear();
menu_lcd.printString("GETTING OUT",0,0);
menu_lcd.printString("CAUGHT:",0,2);
menu_lcd.printString("A Lofted Hit",0,3);
menu_lcd.printString("to a fiedler",0,4);
menu_lcd.printString("is OUT",0,5);
menu_lcd.refresh();
wait(5);
menu_lcd.clear();
menu_lcd.printString("GETTING OUT",0,0);
menu_lcd.printString("BOWLED:",0,2);
menu_lcd.printString("If you do ",0,3);
menu_lcd.printString("not hit ball",0,4);
menu_lcd.printString("It is OUT",0,5);
menu_lcd.refresh();
wait(5);
menu_lcd.clear();
menu_lcd.printString("10 balls are",0,1);
menu_lcd.printString("given to score",0,2);
menu_lcd.printString("a set target",0,3);
menu_lcd.printString("GOOD LUCK!!!",0,4);
menu_lcd.refresh();
wait(5);
}
void UX::controls_menu(N5110 &menu_lcd){
menu_lcd.clear();
menu_lcd.printString("Hold down A to ",0,2);
menu_lcd.printString("hit the ball",0,3);
menu_lcd.refresh();
wait(5);
menu_lcd.clear();
menu_lcd.printString("Hold down A ",0,1);
menu_lcd.printString("and L for ",0,2);
menu_lcd.printString("a lofted hit",0,3);
menu_lcd.refresh();
wait(5);
menu_lcd.clear();
menu_lcd.printString("Move joystick to",0,1);
menu_lcd.printString("the direction",0,2);
menu_lcd.printString("you want to",0,3);
menu_lcd.printString("hit the ball",0,4);
menu_lcd.refresh();
wait(5);
}
void UX::game_over_menu(N5110 &menu_lcd,int option){
if (option==1){
menu_lcd.clear();
menu_lcd.printString("GAME LOST",2,1);
menu_lcd.printString("NO MORE BALLS LEFT",2,3);
menu_lcd.refresh();
wait(5);
}
if (option==2){
menu_lcd.clear();
menu_lcd.printString("GAME LOST",2,1);
menu_lcd.printString("BOWLED",2,3);
menu_lcd.refresh();
wait(5);
}
if (option==3){
menu_lcd.clear();
menu_lcd.printString("GAME LOST",2,1);
menu_lcd.printString("CAUGHT",2,3);
menu_lcd.refresh();
wait(5);
}
}
void UX::victory_menu(N5110 &menu_lcd){
menu_lcd.clear();
menu_lcd.printString("CONGRATS!!",2,1);
menu_lcd.printString("YOU HAVE WON",2,3);
menu_lcd.refresh();
wait(5);
}
void UX::info_screen(N5110 &menu_lcd, int target){
menu_lcd.clear();
menu_lcd.printString("YOU ARE GIVEN",2,1);
menu_lcd.printString("10 BALLS ",3,2);
menu_lcd.refresh();
wait(0.5);
char buffer[5];
int length=sprintf(buffer,"SCORE %i RUNS",target);
menu_lcd.printString(buffer,2,4);
menu_lcd.refresh();
wait(0.5);
menu_lcd.printString("GOOD LUCK!!!",0,5);
menu_lcd.refresh();
wait(1);
}