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Dependencies: mbed
Ball/Ball.cpp
- Committer:
- shahidsajid
- Date:
- 2019-04-16
- Revision:
- 4:55a0509c4874
- Parent:
- 3:bd3465a70a5a
- Child:
- 5:915bcac4e9b9
File content as of revision 4:55a0509c4874:
#include "Ball.h" Ball::Ball() { } Ball::~Ball() { } void Ball::init(int size,int speed) { _size = size; _x = 42; _y = 15; srand(time(NULL)); int direction = rand() % 4; // randomise initial direction. // 4 possibilities. Get random modulo and set velocities accordingly if (direction == 0) { _velocity.x = speed; _velocity.y = speed; } else if (direction == 1) { _velocity.x = speed; _velocity.y = -speed; } else if (direction == 2) { _velocity.x = speed; _velocity.y = speed; } else { _velocity.x = -speed; _velocity.y = -speed; } } void Ball::start(N5110 &lcd){ if (_y!=36){ _y+=1; } } void Ball::draw(N5110 &lcd) { lcd.drawCircle(_x,_y,1,FILL_BLACK); //lcd.drawRect(_x,_y,_size,_size,FILL_BLACK); } void Ball::update() { _x += _velocity.x; _y += _velocity.y; } void Ball::set_velocity(Vector2D v) { _velocity.x = v.x; _velocity.y = v.y; } Vector2D Ball::get_velocity() { Vector2D v = {_velocity.x,_velocity.y}; return v; } Vector2D Ball::get_pos() { Vector2D p = {_x,_y}; return p; } void Ball::set_pos(Vector2D p) { _x = p.x; _y = p.y; } void Ball::get_direction(Gamepad &pad){ _d = pad.get_direction(); } void Ball::set_field(N5110 &lcd){ lcd.drawLine(40,11,40,14,1); lcd.drawLine(42,11,42,14,1); lcd.drawLine(44,11,44,14,1); lcd.drawLine(40,14,44,14,2); /* lcd.drawCircle(25,2,2,FILL_BLACK); //NE lcd.drawCircle(65,2,2,FILL_BLACK); //NW lcd.drawCircle(65,40,2,FILL_BLACK); //SE lcd.drawCircle(25,40,2,FILL_BLACK); //SW lcd.drawCircle(3,20,2,FILL_BLACK); //E lcd.drawCircle(80,20,2,FILL_BLACK); */ int d=0; for(int i=0;i<3;i++){ srand(time(NULL)); d = rand() % 10; printf("Direction %i \n",d); //while (d==N||d==S){ //get_direction(pad); //} if (d==1){ //NE field[i].x=25; field[i].y=2; field[i].position=1; } if (d==2){ //NW field[i].x=65; field[i].y=2; field[i].position=1; } if (d==3){ //SW field[i].x=25; field[i].y=40; field[i].position=1; } } lcd.drawCircle(field[0].x,field[0].y,2,FILL_BLACK); lcd.drawCircle(field[1].x,field[1].y,2,FILL_BLACK); lcd.drawCircle(field[2].x,field[2].y,2,FILL_BLACK); lcd.drawCircle(field[3].x,field[3].y,2,FILL_BLACK); }