ELEC2645 (2018/19) / Mbed 2 deprecated el17szs

Dependencies:   mbed

UserInteraction/UX.cpp

Committer:
shahidsajid
Date:
2019-05-08
Revision:
30:43aace0fdbdf
Parent:
24:23fd6b451db7
Child:
31:eefa1d23a843

File content as of revision 30:43aace0fdbdf:

#include "UX.h"
UX::UX()
{
  
}
UX::~UX()
{
  
}
//Initialises the UX Object
void UX::init()
{
    batPad.init();
  _button_pressed=false;
}
//Resets the button_pressed variable to ensure screen is printed again
void UX::reset(){
    _button_pressed=false;
}
/*Checks if A Button is pressed to indicate if the ball is hit during the gameplay*/
int UX::get_a_pressed(){
  int _a_pressed=0;
  if (batPad.check_event(Gamepad::A_PRESSED) == true){
    _a_pressed=1;
  }
  return _a_pressed;
}
/*Checks if L Button is pressed to indicate if the ball hit is lofted during the gameplay*/
int UX::get_l_pressed(){
  int _l_pressed=0;
  if (batPad.check_event(Gamepad::L_PRESSED) == true){
    _l_pressed=1;
  }
  return _l_pressed;
}
/*prints the first screen labeling the game name and my student ID*/
void UX::first_menu(N5110 &menu_lcd){
  menu_lcd.clear();
  menu_lcd.printString("HERO CRICKET",5,1);
  menu_lcd.refresh();
  menu_lcd.printString("  A Game By",5,2);
  menu_lcd.printString( "   el17szs",5,3);
  wait(1);
  menu_lcd.refresh();
  menu_lcd.printString("PRESS START..",1,5);
  wait(1);
  menu_lcd.refresh();
  while (batPad.check_event(Gamepad::START_PRESSED) == false) {
    printf("2");
    batPad.leds_on();
    wait(0.1);
    batPad.leds_off();
    wait(0.1);
  }
  second_menu(menu_lcd);
  batPad.leds_off();
}
/*
  The second menu is called at the start of the game and each time a game is over
  The menu gives the user an option to choose between playing the game 
  reading the controls or the rules of the game 
*/
void UX::second_menu(N5110 &menu_lcd){
  menu_lcd.setContrast(0.5);
  while (_button_pressed==false){
    menu_options(menu_lcd);
    if (batPad.check_event(Gamepad::A_PRESSED) == true){
      _button_pressed=true;
    }
    if (batPad.check_event(Gamepad::B_PRESSED) == true){
      rules_menu(menu_lcd);
    }
    if (batPad.check_event(Gamepad::X_PRESSED) == true){
      controls_menu(menu_lcd);    
    }
  }
}
/*Prints the options for the second menu onto the screen */
void UX::menu_options(N5110 &menu_lcd){
  batPad.leds_off();
  menu_lcd.clear();
  menu_lcd.setContrast(0.5);
  menu_lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT);
  menu_lcd.printString("START GAME",2,1);
  menu_lcd.printString("A",70,1);
  menu_lcd.drawCircle(72,11,5,FILL_TRANSPARENT);
  menu_lcd.printString("RULES",2,3);
  menu_lcd.printString("B",70,3);
  menu_lcd.drawCircle(72,27,5,FILL_TRANSPARENT);
  menu_lcd.printString("CONTROLS",2,5);
  menu_lcd.printString("X",70,5);
  menu_lcd.drawCircle(72,42,5,FILL_TRANSPARENT);
  menu_lcd.refresh();
}
/*Prints the rules of the game to the LCD for user experience
  There is wait of 5 seconds betwen each screen for the user to read the rules
*/
void UX::rules_menu(N5110 &menu_lcd){
  rules_menu_game(menu_lcd);
  wait(5);
  rules_menu_screen_scoring_runs(menu_lcd);
  wait(5);
  rules_menu_screen_out(menu_lcd);
  wait(5);
  menu_lcd.clear();
  menu_lcd.printString("The target is",0,0);
  menu_lcd.printString("printed bottom ",0,1);
  menu_lcd.printString("left of LCD",0,2);
  menu_lcd.printString("Balls and Runs",0,3);
  menu_lcd.printString("on top left",0,4);
  menu_lcd.printString("and right",0,5);
  menu_lcd.refresh();
  wait(5);
  menu_lcd.clear();
  menu_lcd.printString("10 balls are",0,1);
  menu_lcd.printString("given to score",0,2);
  menu_lcd.printString("a set target",0,3);
  menu_lcd.printString("GOOD LUCK!!!",0,4);
  menu_lcd.refresh();
  wait(5);
}
/*Prints the rules for the game on the screen, called in rules_menu()*/
void UX::rules_menu_game(N5110 &menu_lcd){
  menu_lcd.clear();
  menu_lcd.setContrast(0.5);
  menu_lcd.printString("Hit the ball",0,0);
  menu_lcd.printString("to score runs",0,1);
  menu_lcd.printString("Ball is bolwed",0,3);
  menu_lcd.printString("with a tone",0,4);
  menu_lcd.refresh();
  wait(5);
  menu_lcd.clear();
  menu_lcd.setContrast(0.5);
  menu_lcd.printString("There are 5",0,0);
  menu_lcd.printString("fielders in",0,1);
  menu_lcd.printString("the ",0,1);
  menu_lcd.printString("marked by",0,3);
  menu_lcd.printString("white circles",0,4);
  menu_lcd.refresh();
}
/*Prints the rules for scoring runs during the game*/
void UX::rules_menu_screen_scoring_runs(N5110 &menu_lcd){
  menu_lcd.clear();
  menu_lcd.setContrast(0.5);
  menu_lcd.printString("SCORING RUNS",0,0);
  menu_lcd.printString("Lofted Hit:",0,2);
  menu_lcd.printString("Hit In between ",0,3);
  menu_lcd.printString("the fielders ",0,4);
  menu_lcd.printString("is 6 runs",0,5);
  menu_lcd.refresh();
  wait(5);
  menu_lcd.clear();
  menu_lcd.setContrast(0.5);
  menu_lcd.printString("SCORING RUNS",0,0);
  menu_lcd.printString("Normal Hit:",0,2);
  menu_lcd.printString("Hit In between ",0,3);
  menu_lcd.printString("the fielders ",0,4);
  menu_lcd.printString("is 4 runs",0,5);
  menu_lcd.refresh();
  wait(5);
  menu_lcd.clear();
  menu_lcd.setContrast(0.5);
  menu_lcd.printString("SCORING RUNS",0,0);
  menu_lcd.printString("Normal Hit:",0,2);
  menu_lcd.printString("Hit to fielder ",0,3);
  menu_lcd.printString("inside circle ",0,4);
  menu_lcd.printString("is 1 run",0,5);
  menu_lcd.refresh();
  wait(5);
  menu_lcd.clear();
  menu_lcd.printString("SCORING RUNS",0,0);
  menu_lcd.printString("Normal Hit:",0,2);
  menu_lcd.printString("Hit to fielder ",0,3);
  menu_lcd.printString("out of circle ",0,4);
  menu_lcd.printString("is 2 runs",0,5);
  menu_lcd.refresh();
}
/*Prints the rules for how a player can get out and lose the game */
void UX::rules_menu_screen_out(N5110 &menu_lcd){
     menu_lcd.clear();
  menu_lcd.printString("GETTING OUT",0,0);
  menu_lcd.printString("CAUGHT:",0,2);
  menu_lcd.printString("A Lofted Hit",0,3);
  menu_lcd.printString("to a fiedler",0,4);
  menu_lcd.printString("is OUT",0,5);
  menu_lcd.refresh();
  wait(5);
  menu_lcd.clear();
  menu_lcd.printString("GETTING OUT",0,0);
  menu_lcd.printString("BOWLED:",0,2);
  menu_lcd.printString("If you do ",0,3);
  menu_lcd.printString("not hit ball",0,4);
  menu_lcd.printString("It is OUT",0,5);
  menu_lcd.refresh();
}
/*Prints the controls for the game to the LCD for user experience
  There is wait of 5 seconds betwen each screen for the user to read the controls
*/
void UX::controls_menu(N5110 &menu_lcd){
  menu_lcd.clear();
  menu_lcd.printString("Hold down A to ",0,2);
  menu_lcd.printString("hit the ball",0,3);
  menu_lcd.refresh();
  wait(5);
  menu_lcd.clear();
  menu_lcd.printString("Hold down A ",0,1);
  menu_lcd.printString("and L for ",0,2);
  menu_lcd.printString("a lofted hit",0,3);
  menu_lcd.refresh();
  wait(5);
  menu_lcd.clear();
  menu_lcd.printString("Move joystick to",0,1);
  menu_lcd.printString("the direction",0,2);
  menu_lcd.printString("you want to",0,3);
  menu_lcd.printString("hit the ball",0,4);
  menu_lcd.refresh();
  wait(5);
}
/*Prints messages to the screen to inform user that game is over
  There are 3 ways for the game to end with the argument integer indicating the afformentoned.
  The 3 ways for the game to end are
  1. No more balls remaning
  2. Player did not hit the ball: BOWLED
  3. Player hit a lofted shot to a fielder : CAUGHT
*/
void UX::game_over_menu(N5110 &menu_lcd,int option){
  if (option==1){
    menu_lcd.clear();
    menu_lcd.printString("GAME LOST",2,1);
    menu_lcd.printString("NO MORE BALLS LEFT",2,3);
    menu_lcd.refresh();
    wait(5);
  }
  if (option==2){
    menu_lcd.clear();
    menu_lcd.printString("GAME LOST",2,1);
    menu_lcd.printString("BOWLED",2,3);
    menu_lcd.refresh();
    wait(5);
  }
  if (option==3){
    menu_lcd.clear();
    menu_lcd.printString("GAME LOST",2,1);
    menu_lcd.printString("CAUGHT",2,3);
    menu_lcd.refresh();
    wait(5);
  } 
}
/*Prints messages to the LCD to inform user that the game is won*/
void UX::victory_menu(N5110 &menu_lcd){
  menu_lcd.clear();
  menu_lcd.printString("CONGRATS!!",2,1);
  menu_lcd.printString("YOU HAVE WON",2,3);
  menu_lcd.refresh();
  wait(5);
}
void UX::info_screen(N5110 &menu_lcd, int target){
  menu_lcd.clear();
  menu_lcd.printString("YOU ARE GIVEN",2,1);
  menu_lcd.printString("10 BALLS ",3,2);
  menu_lcd.refresh();
  wait(0.5);
  char buffer[5];
  int length=sprintf(buffer,"SCORE %i RUNS",target);
  menu_lcd.printString(buffer,2,4);
  menu_lcd.refresh();
  wait(0.5);
  menu_lcd.printString("GOOD LUCK!!!",0,5);
  menu_lcd.refresh();
  wait(3);
}