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Dependencies: mbed
Cricket/Cricket.h
- Committer:
- shahidsajid
- Date:
- 2019-05-08
- Revision:
- 30:43aace0fdbdf
- Parent:
- 29:f7a2d2a755ec
- Child:
- 31:eefa1d23a843
File content as of revision 30:43aace0fdbdf:
#ifndef CRICKET_H #define CRICKET_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Ball.h" #include "Scoreboard.h" #include "UX.h" /** Ball Class @author Dr Craig A. Evans, University of Leeds @brief Controls the ball in the Pong game @date Febraury 2017 */ class Cricket { public: /** @brief Constructor for the Cricket Object */ Cricket(); /** @brief Deconstructor for the Cricket Object */ ~Cricket(); /** * @brief Initlialises the Cricket class Object * @details Intialises the bat variables to the starting values * @details Initialises the other class objects used in the game */ void init(); /** * @brief Draws the fielders, the outfield circle and the pitch onto the LCD * @param &lcd @details reference pointer for the LCD */ void draw(N5110 &lcd); /** *@brief sets the positions for the 5 fielders in the game *@details randomly generates 5 fielders and sets the fielders co-ordinates and fielder number */ void set_field(N5110 &lcd); /** * @brief Method to set the cor-dinates,direction and position for batsman to hit the ball * @param x @details Integer value for the x-cordinate * @param y @details Integer value for the y-cordinate * @param direction @details Direction variable to set the position direction * @param no @details integer to store the position number */ void set_init_positions(int x,int y, Direction direction,int no); /** * @brief Sets the ball direction and sets _direction_set to 1 * @details loops through the positions available and sets the direction to the arguement if found * @param dir @details Direction variable recieved as recived from the joystick during gameplay */ void set_ball_direction(Direction dir); /** * @brief Draws the 5 outfield filders to the LCD * @details Loops through the fielders array and prints the fielders acc. to their cordinates * param &lcd @details reference pointer for the LCD */ void draw_field(N5110 &lcd); /** * @brief Method to set the cor-dinates,direction and position for batsman to hit the ball * @param x @details Integer value for the x-cordinate * @param y @details Integer value for the y-cordinate * @param direction @details Direction variable to set the position direction * @param no @details integer to store the position number */ void update_game(int checkHit,int loft_check, Direction dir,Gamepad &pad,N5110 &lcd); /** * @brief Method checks if ball is hit, if ball is lofted and gets the ball direction * @param &lcd @details reference pointer for the LCD * @param &pad @details Takes a reference pointer to a Gamepad object */ void play_game(N5110 &lcd,Gamepad &pad); /** * @brief Updates the score by adding runs scored during the round to score * @param checkUpdate @details integer value which validates that the game has been updated * @param runs @details Integer value which stores the runs scored during the round * @param &pad @details Takes a reference pointer to a Gamepad object */ void update_scoreboard(int checkUpdate, int runs,Gamepad &pad); /** * @brief method when a batsman is out, screen updates and game resets. * @param option @details integer value which identifies the way batsman is out * @param &pad @details Takes a reference pointer to a Gamepad object * @param &lcd @details Reference pointer for the LCD */ void batsman_out(int option,Gamepad &pad, N5110 &lcd); /** * @brief method which compares score and target, if true game is won and game resets * @param &lcd @details Reference pointer for the LCD */ void check_victory(N5110 &lcd); /** * @brief Method called after each round, checks if it is a new round or new game * @param runs @details Integer value which stores the runs scored during the round * @param &pad @details Takes a reference pointer to a Gamepad object */ void game(N5110 &lcd,Gamepad &pad); /** * @brief Prints the introduction screen when the game is first loaded up * @param &lcd @details reference pointer for the LCD */ void intro(N5110 &lcd); /** * @brief Method which checks if the game is won, lost and updates the game status * @param &lcd @details reference pointer for the LCD */ bool game_status(N5110 &lcd); void info_screen(N5110 &lcd, int target); /** * @brief Sets the positions for where the ball can be hit * @details stores the positions in a position array */ void init_positions(); /** * @brief Resets the game variables for each round */ void round_reset(); /** * @brief Resets the variables for the start of each game */ void game_reset(); /** * @brief Method which checks if a fielder is present in the direciton of ball hit * @param dir @details Direction variable which stores the direction of the ball * @returns an integer value fielder no if a fielder is present, -1 if no fielder */ int check_fielder(Direction dir); /** * @brief Method which checks if a fielder is present in the direciton of ball hit * @returns a boolean value,true if ball count is equal to ball limit and false if it's < ball limit */ bool check_ball_count(N5110 &lcd); private: //Ball object variable Ball _ball; //Bat object variable Bat _bat; //Scoreboard object variable Scoreboard _scoreboard; //UX object variable UX _ux; //Fielder Positions struct which holds the x & y cordinates and fielder no. struct fielder_positions{ Direction dir; int x; int y; int no; }; //Array which stores the positions for the ball to be hit fielder_positions positions[7]; /*Struct created for fielders that are in the outfield stores the fielder cordinates on the LCD and the position no. */ struct Fielder{ Direction dir; int x; int y; int position; }; //Fielder array that stores the no. of fielders and it's characteristics Fielder field[5]; //integer variable that checks if direction of ball has been set during gameplay int direction_set; Vector2D ball_position; //Direction object to store the ball direction Direction ball_direction; /*integer variable which checks if the ball has been bowled it is used as a flag */ int _check_bowled; //Integer variable sued as counter positions initialised in the field int _init_field_counter; // Integer value used as a counter for the no. of fielders int _fielders_count; //Integer variable used as a flag to indicate start of new round int _new_round; //Integer array to store no. of fielders during set_field() int fieldNumbers[10]; /*Integer variable used as an array index for the position in the outfield where the ball has been hit*/ int _position_no; //Integer variable that stores no. of balls that are to be played during each game int _ball_limit; //Integer variable used as a flag to indicate start of new game int _new_game; //Integer variable used as a flag to indicate that ball has reached destination fielder int _check_update; //Integer variable used to check if the ball has been hit int _check_hit; //Integer variable used as a flag to indicate that ball has been hit int _set_hit; //Integer variable used as a flag to indicate that the hit is lofted int _set_loft; //Integer variable used to check if the hit is lofted int _loft_check; }; #endif