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Dependencies: mbed
Diff: UserInteraction/UX.h
- Revision:
- 26:6427f09cf8d3
- Parent:
- 24:23fd6b451db7
- Child:
- 28:d0b0a64a832d
--- a/UserInteraction/UX.h Wed May 01 09:08:03 2019 +0000
+++ b/UserInteraction/UX.h Wed May 01 11:56:36 2019 +0000
@@ -5,9 +5,9 @@
#include "N5110.h"
#include "Gamepad.h"
-/** Ball Class
-@author Dr Craig A. Evans, University of Leeds
-@brief Controls the ball in the Pong game
+/** Ball UX
+@author Shahid Zubin Sajid
+@brief Class for menus and display's user convenience
@date Febraury 2017
*/
class UX
@@ -16,36 +16,62 @@
public:
UX();
~UX();
+ /**
+ * @brief Initlialises the UX class
+ */
void init();
- void draw(N5110 &lcd);
- void update();
+ /**
+ * @brief checks if the Button A is pressed
+ * @returns returns an int, 1 if the button is pressed 0 if false
+ */
int get_a_pressed();
- int get_l_pressed();
- void reset();
- int get_loft_ball();
+ /**
+ * @brief checks if the Button L is pressed
+ * @returns returns an int, 1 if the button is pressed 0 if false
+ */
+ int get_l_pressed();
+ /**
+ *@brief prints the introuction screen for the game
+ *@param &menu_lcd @details reference object for a N5110 class object
+ */
void first_menu(N5110 &menu_lcd);
+ /**
+ *@brief prints options menu and takes user input for which option they would like to choose
+ *@param &menu_lcd @details reference object for a N5110 class object
+ */
void second_menu(N5110 &menu_lcd);
+ /**
+ *@brief prints options menu and takes user input for which option they would like to choose
+ *@param &menu_lcd @details reference object for a N5110 class object
+ */
void menu_options(N5110 &menu_lcd);
+ /**
+ *@brief prints the rules for the game across multiple displays
+ *@param &menu_lcd @details reference object for a N5110 class object
+ */
void rules_menu(N5110 &menu_lcd);
+ /**
+ *@brief prints the controls for the game across 3 displays
+ *@param &menu_lcd @details reference object for a N5110 class object
+ */
void controls_menu(N5110 &menu_lcd);
- void game_over(string message);
+ /**
+ *@brief prints the screen for when game is over
+ *@param &menu_lcd @details reference object for a N5110 class object
+ *@param option @details option integer which denotes the manner in which the batsman was out
+ */
void game_over_menu(N5110 &menu_lcd,int option);
+ /**
+ *@brief prints the screen when player wins the game
+ *@param &menu_lcd @details reference object for a N5110 class object
+ */
void victory_menu(N5110 &menu_lcd);
void info_screen(N5110 &menu_lcd, int target);
- /// accessors and mutators
-
private:
-
Gamepad batPad;
- int _hitBall;
- int _loft_ball;
- int d;
- Direction _d;
- int _size;
- int _x;
- int _y;
+ // boolean variable used in get_a_pressed() get_l_pressed() to check if button is pressed
bool _button_pressed;
};
#endif
\ No newline at end of file