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Dependencies: mbed FATFileSystem
Diff: Game_Manager/Game_Manager.cpp
- Revision:
- 15:3d29fb195958
- Parent:
- 14:165fff6d1854
- Child:
- 17:7d4d8905b608
--- a/Game_Manager/Game_Manager.cpp Mon May 06 20:53:37 2019 +0000
+++ b/Game_Manager/Game_Manager.cpp Tue May 07 03:20:24 2019 +0000
@@ -75,29 +75,21 @@
if (Random == 0 || Random == 1) {
wav->intWD(path, true);
SNC->Scenesp(*lcd,*CM,1,35,29,Fd,0,*wav);
- wav->intWD(path, true);
- SNC->Scenesp(*lcd,*CM,2,61,17,Lt,0,*wav);
} else {
wav->intWD(path, true);
SNC->Scenesp(*lcd,*CM,3,58,26,Bd,0,*wav);
}
+ if (Random == 2 && SNC->get_dead()) {
+ //go death
+ } else if ((Random == 2 && !SNC->get_dead()) || (Random != 2 && SNC->get_dead())) {
+ SNC->set_dead(false);
+ wav->intWD(path, true);
+ SNC->Scenesp(*lcd,*CM,4,69,19,Rt,0,*wav);
+ } else {
+ wav->intWD(path, true);
+ SNC->Scenesp(*lcd,*CM,2,61,17,Lt,0,*wav);
+ }
}
- /*
- const char *path;
- path = "/sd/Game-Files/AudBin/play1.wav";
- wav.intWD(path, true);
- Time.start();
- SNC.Scenesp(lcd,CM,0,40,20,Fd,0,wav);
- Time.stop();
- int Random = (int)Time.read();
- Random = Random % 3;
- wav.intWD(path, true);
- SNC.Scenesp(lcd,CM,1,35,29,Fd,Random,wav);
- wav.intWD(path, true);
- SNC.Scenesp(lcd,CM,2,61,17,Lt,Random,wav);
- wav.intWD(path, true);
- SNC.Scenesp(lcd,CM,3,58,26,Bd,0,wav);
- */
bool Game_Manager::check() {
FILE *bmp;