ELEC2645 (2018/19) / Mbed 2 deprecated el17st

Dependencies:   mbed FATFileSystem

Revision:
15:3d29fb195958
Parent:
14:165fff6d1854
Child:
17:7d4d8905b608
--- a/Game_Manager/Game_Manager.cpp	Mon May 06 20:53:37 2019 +0000
+++ b/Game_Manager/Game_Manager.cpp	Tue May 07 03:20:24 2019 +0000
@@ -75,29 +75,21 @@
     if (Random == 0 || Random == 1) {
         wav->intWD(path, true);
         SNC->Scenesp(*lcd,*CM,1,35,29,Fd,0,*wav);
-        wav->intWD(path, true);
-        SNC->Scenesp(*lcd,*CM,2,61,17,Lt,0,*wav);
     } else {
         wav->intWD(path, true);
         SNC->Scenesp(*lcd,*CM,3,58,26,Bd,0,*wav);
     }
+    if (Random == 2 && SNC->get_dead()) {
+        //go death
+    } else if ((Random == 2 && !SNC->get_dead()) || (Random != 2 && SNC->get_dead())) {
+        SNC->set_dead(false);
+        wav->intWD(path, true);
+        SNC->Scenesp(*lcd,*CM,4,69,19,Rt,0,*wav);
+    } else {
+        wav->intWD(path, true);
+        SNC->Scenesp(*lcd,*CM,2,61,17,Lt,0,*wav);
+    }
 }
-    /*
-    const char *path; 
-    path = "/sd/Game-Files/AudBin/play1.wav";
-    wav.intWD(path, true);
-    Time.start();
-    SNC.Scenesp(lcd,CM,0,40,20,Fd,0,wav);
-    Time.stop();
-    int Random = (int)Time.read();
-    Random = Random % 3;
-    wav.intWD(path, true);
-    SNC.Scenesp(lcd,CM,1,35,29,Fd,Random,wav);
-    wav.intWD(path, true);
-    SNC.Scenesp(lcd,CM,2,61,17,Lt,Random,wav);
-    wav.intWD(path, true);
-    SNC.Scenesp(lcd,CM,3,58,26,Bd,0,wav);
-    */
 
 bool Game_Manager::check() {
     FILE *bmp;