Game for Leeds University Gamepad for the FRDM-K64F: Game is a RPG Horror Title.
Dependencies: mbed FATFileSystem
Diff: SceneCreator/SceneCreator.cpp
- Revision:
- 17:7d4d8905b608
- Parent:
- 15:3d29fb195958
- Child:
- 18:14e5391beccf
--- a/SceneCreator/SceneCreator.cpp Tue May 07 21:26:26 2019 +0000 +++ b/SceneCreator/SceneCreator.cpp Wed May 08 00:30:09 2019 +0000 @@ -20,7 +20,7 @@ } //Primary Function -void SceneCreator::Scenesp(N5110 &lcd, CaMove &CM,short int spl,short int spx,short int spy, Direction spd, int rng,WDplayer &wav) { +void SceneCreator::Scenesp(Bitmap &lcd, CaMove &CM,short int spl,short int spx,short int spy, Direction spd, int rng,WDplayer &wav) { //Setting up WDplayer, CaMove and Scene interative regions wav.ISRset(); CM.init(spx,spy,spd); @@ -36,7 +36,7 @@ lcd.clear(); //reload WDplayer data then Load map data wav.ISRpreload(); - Bitmap::renderBMP(SCN[spl],lcd,0,0); + lcd.renderBMP(SCN[spl],0,0); //CORE_1 (Pre Events Engine) this->Core_1(lcd, CM,spl,rng,p); //Charater and Chaser Model Update @@ -64,7 +64,7 @@ }; //CORE_1 (Pre EVENTS) -void SceneCreator::Core_1(N5110 &lcd, CaMove &CM,short int spl,int rng,bool p[6]) { +void SceneCreator::Core_1(Bitmap &lcd, CaMove &CM,short int spl,int rng,bool p[6]) { if (p[0]) { this->pre_func0(spl,lcd,CM,rng); } @@ -86,7 +86,7 @@ } //CORE_2 (Pos EVENTs) -void SceneCreator::Core_2(N5110 &lcd, CaMove &CM,short int spl,int rng,bool (&p)[6],WDplayer &wav) { +void SceneCreator::Core_2(Bitmap &lcd, CaMove &CM,short int spl,int rng,bool (&p)[6],WDplayer &wav) { //Checks which region triggered switch(CM.get_treg()) { case 0: @@ -175,7 +175,7 @@ } //pre-func -void SceneCreator::pre_func0(int sce,N5110 &lcd,CaMove &CM,int rng) { +void SceneCreator::pre_func0(int sce,Bitmap &lcd,CaMove &CM,int rng) { switch(sce) { case 0: this->obj0_scene0(lcd); @@ -194,7 +194,7 @@ } } -void SceneCreator::pre_func1(int sce,N5110 &lcd,CaMove &CM,int rng) { +void SceneCreator::pre_func1(int sce,Bitmap &lcd,CaMove &CM,int rng) { switch(sce) { case 0: break; @@ -213,7 +213,7 @@ } } -void SceneCreator::pre_func2(int sce,N5110 &lcd,CaMove &CM,int rng) { +void SceneCreator::pre_func2(int sce,Bitmap &lcd,CaMove &CM,int rng) { switch(sce) { case 0: break; @@ -229,7 +229,7 @@ } } -void SceneCreator::pre_func3(int sce,N5110 &lcd,CaMove &CM,int rng) { +void SceneCreator::pre_func3(int sce,Bitmap &lcd,CaMove &CM,int rng) { switch(sce) { case 0: break; @@ -246,7 +246,7 @@ } } -void SceneCreator::pre_func4(int sce,N5110 &lcd,CaMove &CM,int rng) { +void SceneCreator::pre_func4(int sce,Bitmap &lcd,CaMove &CM,int rng) { switch(sce) { case 0: break; @@ -262,7 +262,7 @@ } } -void SceneCreator::pre_func5(int sce,N5110 &lcd,CaMove &CM,int rng) { +void SceneCreator::pre_func5(int sce,Bitmap &lcd,CaMove &CM,int rng) { switch(sce) { case 0: break; @@ -278,7 +278,7 @@ } //pos func -void SceneCreator::pos_func0(int sce,N5110 &lcd,CaMove &CM,int rng) { +void SceneCreator::pos_func0(int sce,Bitmap &lcd,CaMove &CM,int rng) { switch(sce) { case 0: this->event0_scene0(lcd); @@ -298,7 +298,7 @@ } } -void SceneCreator::pos_func1(int sce,N5110 &lcd,CaMove &CM,int rng) { +void SceneCreator::pos_func1(int sce,Bitmap &lcd,CaMove &CM,int rng) { switch(sce) { case 0: this->event1_scene0(lcd); @@ -316,7 +316,7 @@ } } -void SceneCreator::pos_func2(int sce,N5110 &lcd,CaMove &CM,int rng) { +void SceneCreator::pos_func2(int sce,Bitmap &lcd,CaMove &CM,int rng) { switch(sce) { case 0: break; @@ -333,7 +333,7 @@ } -void SceneCreator::pos_func3(int sce,N5110 &lcd,CaMove &CM,int rng) { +void SceneCreator::pos_func3(int sce,Bitmap &lcd,CaMove &CM,int rng) { switch(sce) { case 0: break; @@ -349,7 +349,7 @@ } } -void SceneCreator::pos_func4(int sce,N5110 &lcd,CaMove &CM,int rng) { +void SceneCreator::pos_func4(int sce,Bitmap &lcd,CaMove &CM,int rng) { switch(sce) { case 0: break; @@ -364,7 +364,7 @@ } } -void SceneCreator::pos_func5(int sce,N5110 &lcd,CaMove &CM,int rng) { +void SceneCreator::pos_func5(int sce,Bitmap &lcd,CaMove &CM,int rng) { switch(sce) { case 0: break;