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Dependencies: mbed
Menu/Menu.cpp@22:8e38efeae0c9, 2019-05-09 (annotated)
- Committer:
- S_Tingle
- Date:
- Thu May 09 12:10:56 2019 +0000
- Revision:
- 22:8e38efeae0c9
- Parent:
- 18:ba4159ab4da7
- Child:
- 25:1d3bf74dddeb
working
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| S_Tingle | 14:d0650d0de063 | 1 | #include "Menu.h" |
| S_Tingle | 14:d0650d0de063 | 2 | |
| S_Tingle | 22:8e38efeae0c9 | 3 | Menu::Menu() |
| S_Tingle | 22:8e38efeae0c9 | 4 | { |
| S_Tingle | 14:d0650d0de063 | 5 | |
| S_Tingle | 14:d0650d0de063 | 6 | } |
| S_Tingle | 14:d0650d0de063 | 7 | |
| S_Tingle | 22:8e38efeae0c9 | 8 | Menu::~Menu() |
| S_Tingle | 22:8e38efeae0c9 | 9 | { |
| S_Tingle | 14:d0650d0de063 | 10 | |
| S_Tingle | 14:d0650d0de063 | 11 | } |
| S_Tingle | 14:d0650d0de063 | 12 | |
| S_Tingle | 22:8e38efeae0c9 | 13 | void Menu::init() |
| S_Tingle | 22:8e38efeae0c9 | 14 | { |
| S_Tingle | 22:8e38efeae0c9 | 15 | |
| S_Tingle | 14:d0650d0de063 | 16 | } |
| S_Tingle | 14:d0650d0de063 | 17 | |
| S_Tingle | 22:8e38efeae0c9 | 18 | void Menu::main(N5110 &lcd, Gamepad &pad) |
| S_Tingle | 22:8e38efeae0c9 | 19 | { |
| S_Tingle | 22:8e38efeae0c9 | 20 | // while not playing then main menu will display // |
| S_Tingle | 17:ce6b54422113 | 21 | play = false; |
| S_Tingle | 16:37d98c281eb3 | 22 | while (play == false) { |
| S_Tingle | 16:37d98c281eb3 | 23 | lcd.clear(); |
| S_Tingle | 22:8e38efeae0c9 | 24 | lcd.printString("NEW GAME(X)", 10, 1); |
| S_Tingle | 22:8e38efeae0c9 | 25 | lcd.printString("GAME INFO(Y)", 10, 2); |
| S_Tingle | 22:8e38efeae0c9 | 26 | lcd.printString("CREDITS(B)", 10, 3); |
| S_Tingle | 16:37d98c281eb3 | 27 | lcd.refresh(); |
| S_Tingle | 16:37d98c281eb3 | 28 | newGame(lcd,pad); |
| S_Tingle | 16:37d98c281eb3 | 29 | wait_ms(1000/60); |
| S_Tingle | 16:37d98c281eb3 | 30 | } |
| S_Tingle | 17:ce6b54422113 | 31 | |
| S_Tingle | 14:d0650d0de063 | 32 | } |
| S_Tingle | 14:d0650d0de063 | 33 | |
| S_Tingle | 22:8e38efeae0c9 | 34 | void Menu::newGame(N5110 &lcd, Gamepad &pad){ |
| S_Tingle | 22:8e38efeae0c9 | 35 | // different path dependent on button press // |
| S_Tingle | 22:8e38efeae0c9 | 36 | // (so either new game, info or credits) // |
| S_Tingle | 22:8e38efeae0c9 | 37 | if (pad.check_event(Gamepad::X_PRESSED) == true){ |
| S_Tingle | 22:8e38efeae0c9 | 38 | play = true; |
| S_Tingle | 22:8e38efeae0c9 | 39 | } else if (pad.check_event(Gamepad::Y_PRESSED) == true){ |
| S_Tingle | 22:8e38efeae0c9 | 40 | info(lcd,pad); |
| S_Tingle | 22:8e38efeae0c9 | 41 | } else if(pad.check_event(Gamepad::B_PRESSED) == true){ |
| S_Tingle | 22:8e38efeae0c9 | 42 | credits(lcd,pad); |
| S_Tingle | 22:8e38efeae0c9 | 43 | } else { |
| S_Tingle | 22:8e38efeae0c9 | 44 | play = false; |
| S_Tingle | 22:8e38efeae0c9 | 45 | } |
| S_Tingle | 14:d0650d0de063 | 46 | } |
| S_Tingle | 14:d0650d0de063 | 47 | |
| S_Tingle | 22:8e38efeae0c9 | 48 | void Menu::info(N5110 &lcd, Gamepad &pad) |
| S_Tingle | 22:8e38efeae0c9 | 49 | { |
| S_Tingle | 22:8e38efeae0c9 | 50 | // stays in menu until L is pressed // |
| S_Tingle | 22:8e38efeae0c9 | 51 | while (pad.check_event(Gamepad::L_PRESSED) == false){ |
| S_Tingle | 22:8e38efeae0c9 | 52 | lcd.clear(); |
| S_Tingle | 22:8e38efeae0c9 | 53 | lcd.printString("MOVE(J-STICK)", 5, 2); |
| S_Tingle | 22:8e38efeae0c9 | 54 | lcd.printString("10 HEALTH", 20, 3); |
| S_Tingle | 22:8e38efeae0c9 | 55 | lcd.printString("COLLECT COINS", 3, 4); |
| S_Tingle | 22:8e38efeae0c9 | 56 | lcd.refresh(); |
| S_Tingle | 22:8e38efeae0c9 | 57 | // corrects error with pressing button that was unused // |
| S_Tingle | 22:8e38efeae0c9 | 58 | // which would have an effect when returning to main menu // |
| S_Tingle | 22:8e38efeae0c9 | 59 | if (pad.check_event(Gamepad::X_PRESSED) == true){ |
| S_Tingle | 16:37d98c281eb3 | 60 | } |
| S_Tingle | 22:8e38efeae0c9 | 61 | if (pad.check_event(Gamepad::Y_PRESSED) == true){ |
| S_Tingle | 22:8e38efeae0c9 | 62 | } |
| S_Tingle | 22:8e38efeae0c9 | 63 | if (pad.check_event(Gamepad::B_PRESSED) == true){ |
| S_Tingle | 22:8e38efeae0c9 | 64 | } |
| S_Tingle | 22:8e38efeae0c9 | 65 | } |
| S_Tingle | 16:37d98c281eb3 | 66 | } |
| S_Tingle | 16:37d98c281eb3 | 67 | |
| S_Tingle | 22:8e38efeae0c9 | 68 | void Menu::credits(N5110 &lcd, Gamepad &pad) |
| S_Tingle | 22:8e38efeae0c9 | 69 | { |
| S_Tingle | 22:8e38efeae0c9 | 70 | // stays in menu until L is pressed // |
| S_Tingle | 22:8e38efeae0c9 | 71 | while (pad.check_event(Gamepad::L_PRESSED) == false){ |
| S_Tingle | 22:8e38efeae0c9 | 72 | lcd.clear(); |
| S_Tingle | 22:8e38efeae0c9 | 73 | lcd.printString("CREATED BY", 10, 2); |
| S_Tingle | 22:8e38efeae0c9 | 74 | lcd.printString("SPENCER", 10, 3); |
| S_Tingle | 22:8e38efeae0c9 | 75 | lcd.printString("TINGLE", 10, 4); |
| S_Tingle | 22:8e38efeae0c9 | 76 | lcd.refresh(); |
| S_Tingle | 22:8e38efeae0c9 | 77 | // corrects error with pressing button that was unused // |
| S_Tingle | 22:8e38efeae0c9 | 78 | // which would have an effect when returning to main menu // |
| S_Tingle | 22:8e38efeae0c9 | 79 | if (pad.check_event(Gamepad::X_PRESSED) == true){ |
| S_Tingle | 22:8e38efeae0c9 | 80 | pad.check_event(Gamepad::L_PRESSED) == false; |
| S_Tingle | 16:37d98c281eb3 | 81 | } |
| S_Tingle | 22:8e38efeae0c9 | 82 | if (pad.check_event(Gamepad::Y_PRESSED) == true){ |
| S_Tingle | 22:8e38efeae0c9 | 83 | pad.check_event(Gamepad::L_PRESSED) == false; |
| S_Tingle | 22:8e38efeae0c9 | 84 | } |
| S_Tingle | 22:8e38efeae0c9 | 85 | if (pad.check_event(Gamepad::B_PRESSED) == true){ |
| S_Tingle | 22:8e38efeae0c9 | 86 | pad.check_event(Gamepad::L_PRESSED) == false; |
| S_Tingle | 22:8e38efeae0c9 | 87 | } |
| S_Tingle | 22:8e38efeae0c9 | 88 | } |
| S_Tingle | 16:37d98c281eb3 | 89 | } |