ELEC2645 (2018/19) / Mbed 2 deprecated el17set_

Dependencies:   mbed

Game/Game.cpp

Committer:
S_Tingle
Date:
2019-05-08
Revision:
17:ce6b54422113
Parent:
16:37d98c281eb3
Child:
18:ba4159ab4da7

File content as of revision 17:ce6b54422113:

#include "Game.h"

Game::Game(){
    
}

Game::~Game(){

}

void Game::init(){
    smiley.init(x,y);
    _lives = 1;
}

void Game::dirmag(Gamepad &pad){
    dir = pad.get_direction();
    mag = pad.get_mag();
}

void Game::drawSprite(N5110 &lcd){
    maze.drawSprite(lcd);
    enemy1.drawSprite(lcd);
    enemy2.drawSprite(lcd);
    coin.drawSprite(lcd);
    smiley.drawSprite(lcd);
}

void Game::movement(Gamepad &pad, N5110 &lcd){
    smiley.movement(dir,lcd);
    enemy1.movement(lcd);
    enemy2.movement(lcd);
}

void Game::collect(N5110 &lcd, Gamepad &pad){
    int x = smiley.get_x_char();
    int y = smiley.get_y_char();
    coin.spawn(x, y, lcd, pad);
}

void Game::damage(N5110 &lcd, Gamepad &pad){
    int x = smiley.get_x_char();
    int y = smiley.get_y_char();
    if (enemy1.collidePlayer(x, y, pad) == true || enemy2.collidePlayer(x, y, pad) == true ){
        _lives--;
    }
}

void Game::death(N5110 &lcd, Gamepad &pad){
    if (_lives == 0) {
        lcd.clear();
        lcd.printString("YOU",30,2);
        lcd.printString("DIED",30,3);
        lcd.refresh();
        wait(1);
    }
}

void Game::UI(Gamepad &pad, N5110 &lcd){
    menu.main(lcd,pad);   
}

int Game::get_lives() {
    return _lives;
}