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Dependencies: mbed
Game/Game.cpp
- Committer:
- S_Tingle
- Date:
- 2019-05-08
- Revision:
- 17:ce6b54422113
- Parent:
- 16:37d98c281eb3
- Child:
- 18:ba4159ab4da7
File content as of revision 17:ce6b54422113:
#include "Game.h" Game::Game(){ } Game::~Game(){ } void Game::init(){ smiley.init(x,y); _lives = 1; } void Game::dirmag(Gamepad &pad){ dir = pad.get_direction(); mag = pad.get_mag(); } void Game::drawSprite(N5110 &lcd){ maze.drawSprite(lcd); enemy1.drawSprite(lcd); enemy2.drawSprite(lcd); coin.drawSprite(lcd); smiley.drawSprite(lcd); } void Game::movement(Gamepad &pad, N5110 &lcd){ smiley.movement(dir,lcd); enemy1.movement(lcd); enemy2.movement(lcd); } void Game::collect(N5110 &lcd, Gamepad &pad){ int x = smiley.get_x_char(); int y = smiley.get_y_char(); coin.spawn(x, y, lcd, pad); } void Game::damage(N5110 &lcd, Gamepad &pad){ int x = smiley.get_x_char(); int y = smiley.get_y_char(); if (enemy1.collidePlayer(x, y, pad) == true || enemy2.collidePlayer(x, y, pad) == true ){ _lives--; } } void Game::death(N5110 &lcd, Gamepad &pad){ if (_lives == 0) { lcd.clear(); lcd.printString("YOU",30,2); lcd.printString("DIED",30,3); lcd.refresh(); wait(1); } } void Game::UI(Gamepad &pad, N5110 &lcd){ menu.main(lcd,pad); } int Game::get_lives() { return _lives; }