ELEC2645 (2018/19) / Mbed 2 deprecated el17set_

Dependencies:   mbed

main.cpp

Committer:
S_Tingle
Date:
2019-05-08
Revision:
21:7d4827af00d6
Parent:
19:1073cc64cb0b
Child:
22:8e38efeae0c9

File content as of revision 21:7d4827af00d6:

#include "mbed.h"
#include "Gamepad.h"
#include "N5110.h"
#include "Game.h"
#include "Menu.h"

Game game;
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;

void init();
void render();
void startScreen();

int main(){
        
    int fps = 30;
    lcd.setContrast(0.4);
    lcd.setBrightness(1);
    
    init();
    startScreen();
    //game.UI(pad,lcd);
    //render();    
    wait(1.0f/fps);
    
    while (1) { 
        game.UI(pad,lcd); 
        game.init();  
        int lives = game.get_lives();
        int coins = game.get_coins();
        while (lives > 0 || coins < 1) {
            render();
            wait(1.0f/fps);
            lives = game.get_lives();
            coins = game.get_coins();
        }  
    }
}
    
void init(){
    lcd.init();
    pad.init();
}
    
void render(){
    lcd.clear();
    game.dirmag(pad);
    game.drawSprite(lcd);
    game.movement(lcd,pad);
    game.collect(lcd,pad);
    game.damage(lcd,pad);
    game.death(lcd);
    game.win(lcd);
    game.display_health(lcd);
    lcd.refresh();
}

void startScreen(){   
    while (pad.check_event(Gamepad::START_PRESSED) == false) {
        lcd.clear();
        lcd.drawSprite(0,0,48,84,(int *)start_01);
        lcd.refresh();
        wait(0.5);
        lcd.drawSprite(0,0,48,84,(int *)start_02);
        lcd.refresh();
        wait(0.5);
        lcd.drawSprite(0,0,48,84,(int *)start_03);
        lcd.refresh();
        wait(0.5);
    }
}