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Dependencies: mbed
Coin/Coin.cpp
- Committer:
- S_Tingle
- Date:
- 2019-05-08
- Revision:
- 21:7d4827af00d6
- Parent:
- 19:1073cc64cb0b
- Child:
- 22:8e38efeae0c9
File content as of revision 21:7d4827af00d6:
#include "Coin.h"
Coin::Coin(){
_spawn = true;
}
Coin::~Coin(){
}
void Coin::init(int x,int y){
x_coin = x;
y_coin = y;
}
int Coin::get_x_coin(){
return x_coin;
}
int Coin::get_y_coin(){
return y_coin;
}
void Coin::drawSprite(N5110 &lcd){
lcd.drawSprite(x_coin,y_coin,2,2,(int *)coin_01);
}
bool Coin::collidePlayer(int x, int y, Gamepad &pad) {
for (int ix = 0; ix < 7; ix++) {
for (int iy = 0; iy < 7; iy++) {
if ( x + ix == x_coin - 1 && y + iy == y_coin) {
++coin;
pad.tone(650,0.25);
return true;
} else if ( x + ix == x_coin + 2 && y + iy == y_coin) {
++coin;
pad.tone(650,0.25);
return true;
} else if ( x + ix == x_coin && y + iy == y_coin - 1) {
++coin;
pad.tone(650,0.25);
return true;
} else if ( x + ix == x_coin && y + iy == y_coin + 2) {
++coin;
pad.tone(650,0.25);
return true;
}
}
}
return false;
}
void Coin::spawn(int x, int y, N5110 &lcd, Gamepad &pad) {
drawSprite(lcd);
if (collidePlayer(x,y,pad) == true) {
//coin++;
x_coin = 100;
y_coin = 100;
}
}