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Dependencies: mbed
Enemy/Enemy2.cpp
- Committer:
- S_Tingle
- Date:
- 2019-05-09
- Revision:
- 26:3652bc2fe3fc
- Parent:
- 22:8e38efeae0c9
File content as of revision 26:3652bc2fe3fc:
#include "Enemy2.h" Enemy2::Enemy2() { } Enemy2::~Enemy2() { } void Enemy2::init(int x,int y) { x_enem = x; y_enem = y; } // resets incrementer to 0 // void Enemy2::resetIncrementer(){ _incrementer_enem2 = 0; } int Enemy2::get_x_enem() { return x_enem; } int Enemy2::get_y_enem() { return y_enem; } void Enemy2::drawSpriteB(N5110 &lcd) { lcd.drawSprite(x_enem, y_enem,7,7,(int *)enemy_B); } void Enemy2::drawSprite2(N5110 &lcd) { lcd.drawSprite(x_enem, y_enem,7,7,(int *)enemy_2); } void Enemy2::drawSpriteC(N5110 &lcd) { lcd.drawSprite(x_enem, y_enem,7,7,(int *)enemy_C); } void Enemy2::movementB(N5110 &lcd) { // incrementer increments 1 for every pixel enemyB needs to move // // and thus it's possible to create a straight path // accel = 1; _incrementer_enem2++; if ( _incrementer_enem2 == 28 ) { _incrementer_enem2 = 0; } if ( _incrementer_enem2 >= 0 && _incrementer_enem2 <= 13) { y_enem++; } else if ( _incrementer_enem2 >= 14 && _incrementer_enem2 <= 27) { y_enem--; } } void Enemy2::movement2(N5110 &lcd) { // incrementer increments 1 for every pixel enemy2 needs to move // // and thus it's possible to create a straight path // accel = 1; _incrementer_enem2++; if ( _incrementer_enem2 == 24 ) { _incrementer_enem2 = 0; } if ( _incrementer_enem2 >= 0 && _incrementer_enem2 <= 11) { y_enem--; } else if ( _incrementer_enem2 >= 12 && _incrementer_enem2 <= 23) { y_enem++; } } void Enemy2::movementC(N5110 &lcd) { // incrementer increments 1 for every pixel enemyC needs to move // // and thus it's possible to create a straight path // accel = 1; _incrementer_enem2++; if ( _incrementer_enem2 == 58 ) { _incrementer_enem2 = 0; } if ( _incrementer_enem2 >= 0 && _incrementer_enem2 <= 28) { x_enem++; } else if ( _incrementer_enem2 >= 29 && _incrementer_enem2 <= 57) { x_enem--; } } bool Enemy2::collidePlayer(int x, int y, Gamepad &pad) { // if collision detected then tone plays // for (int ix = 0; ix < 7; ix++) { for (int iy = 0; iy < 7; iy++) { if ( x + ix == x_enem + 3 && y + iy == y_enem + 3 ) { pad.tone(400,0.5); return true; } } } return false; }