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Dependencies: mbed
Enemy/Enemy1.cpp
- Committer:
- S_Tingle
- Date:
- 2019-05-09
- Revision:
- 26:3652bc2fe3fc
- Parent:
- 22:8e38efeae0c9
File content as of revision 26:3652bc2fe3fc:
#include "Enemy1.h" Enemy1::Enemy1() { } Enemy1::~Enemy1() { } void Enemy1::init(int x, int y) { x_enem = x; y_enem = y; } // resets incrementer to 0 // void Enemy1::resetIncrementer() { _incrementer_enem1 = 0; } int Enemy1::get_x_enem() { return x_enem; } int Enemy1::get_y_enem() { return y_enem; } void Enemy1::drawSpriteA(N5110 &lcd) { lcd.drawSprite(x_enem,y_enem,7,7,(int *)enemy_A); } void Enemy1::drawSprite1(N5110 &lcd) { lcd.drawSprite(x_enem,y_enem,7,7,(int *)enemy_1); } void Enemy1::movementA(N5110 &lcd) { // incrementer increments 1 for every pixel enemyA needs to move // // and thus it's possible to create a square path // accel = 1; _incrementer_enem1++; if ( _incrementer_enem1 == 54 ) { _incrementer_enem1 = 0; } if (_incrementer_enem1 >= 0 && _incrementer_enem1 <= 21) { x_enem++; } else if (_incrementer_enem1 >= 22 && _incrementer_enem1 <= 26) { y_enem++; } else if (_incrementer_enem1 >= 27 && _incrementer_enem1 <= 48) { x_enem--; } else if (_incrementer_enem1 >= 49 && _incrementer_enem1 <= 53) { y_enem--; } } void Enemy1::movement1(N5110 &lcd) { // incrementer increments 1 for every pixel enemy1 needs to move // and thus it's possible to create a square path // accel = 1; _incrementer_enem1++; if ( _incrementer_enem1 == 124 ) { _incrementer_enem1 = 0; } if (_incrementer_enem1 >= 0 && _incrementer_enem1 <= 22) { y_enem--; } else if (_incrementer_enem1 >= 23 && _incrementer_enem1 <= 61) { x_enem--; } else if (_incrementer_enem1 >= 62 && _incrementer_enem1 <= 84) { y_enem++; } else if (_incrementer_enem1 >= 84 && _incrementer_enem1 <= 123) { x_enem++; } } bool Enemy1::collidePlayer(int x, int y, Gamepad &pad) { // if collision detected then tone plays // for (int ix = 0; ix < 7; ix++) { for (int iy = 0; iy < 7; iy++) { if ( x + ix == x_enem + 3 && y + iy == y_enem + 3 ) { pad.tone(400,0.5); return true; } } } return false; }