ELEC2645 (2018/19) / Mbed 2 deprecated el17set_

Dependencies:   mbed

Revision:
22:8e38efeae0c9
Parent:
21:7d4827af00d6
Child:
23:5e8a435e568f
--- a/Coin/Coin.cpp	Wed May 08 23:17:35 2019 +0000
+++ b/Coin/Coin.cpp	Thu May 09 12:10:56 2019 +0000
@@ -1,60 +1,75 @@
 #include "Coin.h"
 
-Coin::Coin(){
-    _spawn = true;
+Coin::Coin()
+{
+  coin = 0;
+  _spawn = true;
 }
 
-Coin::~Coin(){
+Coin::~Coin()
+{
 
 }
 
-void Coin::init(int x,int y){
-    x_coin = x;
-    y_coin = y;
+void Coin::init(int x, int y)
+{
+  x_coin = x;
+  y_coin = y;
+  //_collected = false;
+}
+
+int Coin::get_x_coin()
+{
+  return x_coin;
 }
 
-int Coin::get_x_coin(){
-    return x_coin;
+int Coin::get_y_coin()
+{
+  return y_coin;
 }
 
-int Coin::get_y_coin(){
-    return y_coin;
+int Coin::get_coins()
+{
+  return coin;
 }
 
-void Coin::drawSprite(N5110 &lcd){
-        lcd.drawSprite(x_coin,y_coin,2,2,(int *)coin_01);
+void Coin::drawSprite(N5110 &lcd)
+{
+  lcd.drawSprite(x_coin,y_coin,2,2,(int *)coin_01);
 }
 
-bool Coin::collidePlayer(int x, int y, Gamepad &pad) {
-    for (int ix = 0; ix < 7; ix++) {
-        for (int iy = 0; iy < 7; iy++) {
-            if ( x + ix == x_coin - 1 && y + iy == y_coin) {
-                ++coin;
-                pad.tone(650,0.25);
-                return true; 
-            } else if ( x + ix == x_coin + 2 && y + iy == y_coin) {
-                ++coin;
-                pad.tone(650,0.25);
-                return true; 
-            } else if ( x + ix == x_coin && y + iy == y_coin - 1) {
-                ++coin;
-                pad.tone(650,0.25);
-                return true; 
-            } else if ( x + ix == x_coin && y + iy == y_coin + 2) {
-                ++coin;
-                pad.tone(650,0.25);
-                return true;
-            } 
-        }       
+bool Coin::collidePlayer(int x, int y, Gamepad &pad)
+{
+  // detects for all x and y values whether the hitboxes of the coin //
+  // and controllable character collide //
+  for (int ix = 0; ix < 7; ix++) {
+    for (int iy = 0; iy < 7; iy++) {
+      if ( x + ix == x_coin - 1 && y + iy == y_coin) {
+        pad.tone(650,0.25);
+        return true; 
+      } else if ( x + ix == x_coin + 2 && y + iy == y_coin) {
+          pad.tone(650,0.25);
+          return true; 
+      } else if ( x + ix == x_coin && y + iy == y_coin - 1) {
+          pad.tone(650,0.25);
+          return true; 
+      } else if ( x + ix == x_coin && y + iy == y_coin + 2) {
+          pad.tone(650,0.25);
+          return true;
+      }
     }
-    return false;
+  }
+  return false;
 }
 
-void Coin::spawn(int x, int y, N5110 &lcd, Gamepad &pad) {
-    drawSprite(lcd);
-    if (collidePlayer(x,y,pad) == true) {
-        //coin++;
-        x_coin = 100;
-        y_coin = 100;
-    }
+void Coin::spawn(int x, int y, N5110 &lcd, Gamepad &pad)
+{
+  // if collision true the increment coin value //
+  // and move the sprite off screen //
+  drawSprite(lcd);
+  if (collidePlayer(x,y,pad) == true) {
+    x_coin = 100;
+    y_coin = 100;
+    coin++;
+  }
 }
\ No newline at end of file