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Dependencies: mbed
main.cpp@22:8e38efeae0c9, 2019-05-09 (annotated)
- Committer:
- S_Tingle
- Date:
- Thu May 09 12:10:56 2019 +0000
- Revision:
- 22:8e38efeae0c9
- Parent:
- 21:7d4827af00d6
- Child:
- 24:7770c7f27cdc
working
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| S_Tingle | 22:8e38efeae0c9 | 1 | /* |
| S_Tingle | 22:8e38efeae0c9 | 2 | Name: Spencer Tingle |
| S_Tingle | 22:8e38efeae0c9 | 3 | Username: el17set |
| S_Tingle | 22:8e38efeae0c9 | 4 | Student ID: 201147893 |
| S_Tingle | 22:8e38efeae0c9 | 5 | Date: 09/05/19 |
| S_Tingle | 22:8e38efeae0c9 | 6 | */ |
| S_Tingle | 22:8e38efeae0c9 | 7 | |
| S_Tingle | 5:e6cb6fda5b37 | 8 | #include "mbed.h" |
| S_Tingle | 5:e6cb6fda5b37 | 9 | #include "Gamepad.h" |
| S_Tingle | 5:e6cb6fda5b37 | 10 | #include "N5110.h" |
| S_Tingle | 5:e6cb6fda5b37 | 11 | #include "Game.h" |
| S_Tingle | 14:d0650d0de063 | 12 | #include "Menu.h" |
| S_Tingle | 22:8e38efeae0c9 | 13 | #include "Coin.h" |
| S_Tingle | 5:e6cb6fda5b37 | 14 | |
| S_Tingle | 22:8e38efeae0c9 | 15 | // objects // |
| S_Tingle | 5:e6cb6fda5b37 | 16 | Game game; |
| S_Tingle | 5:e6cb6fda5b37 | 17 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
| S_Tingle | 5:e6cb6fda5b37 | 18 | Gamepad pad; |
| S_Tingle | 5:e6cb6fda5b37 | 19 | |
| S_Tingle | 22:8e38efeae0c9 | 20 | // prototypes // |
| S_Tingle | 5:e6cb6fda5b37 | 21 | void init(); |
| S_Tingle | 5:e6cb6fda5b37 | 22 | void render(); |
| S_Tingle | 16:37d98c281eb3 | 23 | void startScreen(); |
| S_Tingle | 22:8e38efeae0c9 | 24 | bool gameWin(); |
| S_Tingle | 5:e6cb6fda5b37 | 25 | |
| S_Tingle | 22:8e38efeae0c9 | 26 | // functions // |
| S_Tingle | 22:8e38efeae0c9 | 27 | int main() |
| S_Tingle | 22:8e38efeae0c9 | 28 | { |
| S_Tingle | 22:8e38efeae0c9 | 29 | int fps = 30; // set frames per second |
| S_Tingle | 22:8e38efeae0c9 | 30 | lcd.setContrast(0.4); // set contrast |
| S_Tingle | 22:8e38efeae0c9 | 31 | lcd.setBrightness(1); // set brightness |
| S_Tingle | 21:7d4827af00d6 | 32 | |
| S_Tingle | 22:8e38efeae0c9 | 33 | init(); // initialises all initial variables |
| S_Tingle | 22:8e38efeae0c9 | 34 | startScreen(); // displays start screen until start pressed |
| S_Tingle | 22:8e38efeae0c9 | 35 | //game.UI(lcd, pad); |
| S_Tingle | 22:8e38efeae0c9 | 36 | //render(); |
| S_Tingle | 22:8e38efeae0c9 | 37 | wait(1.0f/fps); // sets wait between next frame |
| S_Tingle | 22:8e38efeae0c9 | 38 | |
| S_Tingle | 22:8e38efeae0c9 | 39 | // game loop // |
| S_Tingle | 22:8e38efeae0c9 | 40 | while (1) { |
| S_Tingle | 22:8e38efeae0c9 | 41 | game.UI(lcd, pad); // displays the menus |
| S_Tingle | 22:8e38efeae0c9 | 42 | game.init(); |
| S_Tingle | 22:8e38efeae0c9 | 43 | int lives = game.get_lives(); |
| S_Tingle | 5:e6cb6fda5b37 | 44 | |
| S_Tingle | 22:8e38efeae0c9 | 45 | // condition to allow for returning to // |
| S_Tingle | 22:8e38efeae0c9 | 46 | // main menu on win or loss // |
| S_Tingle | 22:8e38efeae0c9 | 47 | while (lives > 0) { |
| S_Tingle | 22:8e38efeae0c9 | 48 | render(); |
| S_Tingle | 22:8e38efeae0c9 | 49 | wait(1.0f/fps); |
| S_Tingle | 22:8e38efeae0c9 | 50 | lives = game.get_lives(); |
| S_Tingle | 22:8e38efeae0c9 | 51 | } |
| S_Tingle | 22:8e38efeae0c9 | 52 | } |
| S_Tingle | 5:e6cb6fda5b37 | 53 | } |
| S_Tingle | 22:8e38efeae0c9 | 54 | // initialises gamepad and lcd // |
| S_Tingle | 22:8e38efeae0c9 | 55 | void init() |
| S_Tingle | 22:8e38efeae0c9 | 56 | { |
| S_Tingle | 22:8e38efeae0c9 | 57 | lcd.init(); |
| S_Tingle | 22:8e38efeae0c9 | 58 | pad.init(); |
| S_Tingle | 5:e6cb6fda5b37 | 59 | } |
| S_Tingle | 16:37d98c281eb3 | 60 | |
| S_Tingle | 22:8e38efeae0c9 | 61 | // updates all sprites and updates all movements // |
| S_Tingle | 22:8e38efeae0c9 | 62 | // and conditional values every frame // |
| S_Tingle | 22:8e38efeae0c9 | 63 | void render() |
| S_Tingle | 22:8e38efeae0c9 | 64 | { |
| S_Tingle | 22:8e38efeae0c9 | 65 | lcd.clear(); |
| S_Tingle | 22:8e38efeae0c9 | 66 | game.direc(pad); |
| S_Tingle | 22:8e38efeae0c9 | 67 | game.drawSprite(lcd); |
| S_Tingle | 22:8e38efeae0c9 | 68 | game.movement(lcd, pad); |
| S_Tingle | 22:8e38efeae0c9 | 69 | game.collect(lcd, pad); |
| S_Tingle | 22:8e38efeae0c9 | 70 | game.win(lcd); |
| S_Tingle | 22:8e38efeae0c9 | 71 | game.damage(lcd, pad); |
| S_Tingle | 22:8e38efeae0c9 | 72 | game.death(lcd); |
| S_Tingle | 22:8e38efeae0c9 | 73 | game.display_health(lcd); |
| S_Tingle | 22:8e38efeae0c9 | 74 | lcd.refresh(); |
| S_Tingle | 22:8e38efeae0c9 | 75 | } |
| S_Tingle | 22:8e38efeae0c9 | 76 | |
| S_Tingle | 22:8e38efeae0c9 | 77 | // start screen with 3 frames // |
| S_Tingle | 22:8e38efeae0c9 | 78 | void startScreen() |
| S_Tingle | 22:8e38efeae0c9 | 79 | { |
| S_Tingle | 22:8e38efeae0c9 | 80 | // until start pressed 3 frames will loop // |
| S_Tingle | 22:8e38efeae0c9 | 81 | while (pad.check_event(Gamepad::START_PRESSED) == false) { |
| S_Tingle | 22:8e38efeae0c9 | 82 | lcd.clear(); |
| S_Tingle | 22:8e38efeae0c9 | 83 | lcd.drawSprite(0,0,48,84,(int *)start_01); |
| S_Tingle | 22:8e38efeae0c9 | 84 | lcd.refresh(); |
| S_Tingle | 22:8e38efeae0c9 | 85 | wait(0.5); |
| S_Tingle | 22:8e38efeae0c9 | 86 | lcd.drawSprite(0,0,48,84,(int *)start_02); |
| S_Tingle | 22:8e38efeae0c9 | 87 | lcd.refresh(); |
| S_Tingle | 22:8e38efeae0c9 | 88 | wait(0.5); |
| S_Tingle | 22:8e38efeae0c9 | 89 | lcd.drawSprite(0,0,48,84,(int *)start_03); |
| S_Tingle | 22:8e38efeae0c9 | 90 | lcd.refresh(); |
| S_Tingle | 22:8e38efeae0c9 | 91 | wait(0.5); |
| S_Tingle | 22:8e38efeae0c9 | 92 | } |
| S_Tingle | 16:37d98c281eb3 | 93 | } |