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Dependencies: mbed
main.cpp@10:7ba63530dc04, 2019-04-29 (annotated)
- Committer:
- S_Tingle
- Date:
- Mon Apr 29 22:08:22 2019 +0000
- Revision:
- 10:7ba63530dc04
- Parent:
- 9:b272864b8355
- Child:
- 14:d0650d0de063
all smiley collisions working
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| S_Tingle | 5:e6cb6fda5b37 | 1 | #include "mbed.h" |
| S_Tingle | 5:e6cb6fda5b37 | 2 | #include "Gamepad.h" |
| S_Tingle | 5:e6cb6fda5b37 | 3 | #include "N5110.h" |
| S_Tingle | 5:e6cb6fda5b37 | 4 | #include "Game.h" |
| S_Tingle | 9:b272864b8355 | 5 | #include "mC.h" |
| S_Tingle | 9:b272864b8355 | 6 | |
| S_Tingle | 5:e6cb6fda5b37 | 7 | |
| S_Tingle | 5:e6cb6fda5b37 | 8 | struct joystick_val { |
| S_Tingle | 5:e6cb6fda5b37 | 9 | Direction dir; |
| S_Tingle | 5:e6cb6fda5b37 | 10 | float mag; |
| S_Tingle | 5:e6cb6fda5b37 | 11 | }; |
| S_Tingle | 5:e6cb6fda5b37 | 12 | |
| S_Tingle | 5:e6cb6fda5b37 | 13 | Game game; |
| S_Tingle | 5:e6cb6fda5b37 | 14 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
| S_Tingle | 5:e6cb6fda5b37 | 15 | Gamepad pad; |
| S_Tingle | 9:b272864b8355 | 16 | mC col; |
| S_Tingle | 5:e6cb6fda5b37 | 17 | |
| S_Tingle | 5:e6cb6fda5b37 | 18 | void init(); |
| S_Tingle | 5:e6cb6fda5b37 | 19 | void inputs(joystick_val input); |
| S_Tingle | 5:e6cb6fda5b37 | 20 | void render(); |
| S_Tingle | 5:e6cb6fda5b37 | 21 | void start_screen(); |
| S_Tingle | 5:e6cb6fda5b37 | 22 | |
| S_Tingle | 5:e6cb6fda5b37 | 23 | int main(){ |
| S_Tingle | 10:7ba63530dc04 | 24 | |
| S_Tingle | 10:7ba63530dc04 | 25 | int fps = 30; |
| S_Tingle | 5:e6cb6fda5b37 | 26 | init(); |
| S_Tingle | 5:e6cb6fda5b37 | 27 | start_screen(); |
| S_Tingle | 5:e6cb6fda5b37 | 28 | render(); |
| S_Tingle | 5:e6cb6fda5b37 | 29 | wait(1.0f/fps); |
| S_Tingle | 5:e6cb6fda5b37 | 30 | |
| S_Tingle | 5:e6cb6fda5b37 | 31 | while (1) { |
| S_Tingle | 5:e6cb6fda5b37 | 32 | render(); |
| S_Tingle | 5:e6cb6fda5b37 | 33 | game.dirmag(pad); |
| S_Tingle | 9:b272864b8355 | 34 | game.movement(pad, lcd, col); |
| S_Tingle | 5:e6cb6fda5b37 | 35 | wait(1.0f/fps); |
| S_Tingle | 5:e6cb6fda5b37 | 36 | } |
| S_Tingle | 5:e6cb6fda5b37 | 37 | |
| S_Tingle | 5:e6cb6fda5b37 | 38 | } |
| S_Tingle | 5:e6cb6fda5b37 | 39 | |
| S_Tingle | 5:e6cb6fda5b37 | 40 | void init(){ |
| S_Tingle | 5:e6cb6fda5b37 | 41 | lcd.init(); |
| S_Tingle | 5:e6cb6fda5b37 | 42 | pad.init(); |
| S_Tingle | 5:e6cb6fda5b37 | 43 | game.init(); |
| S_Tingle | 5:e6cb6fda5b37 | 44 | } |
| S_Tingle | 5:e6cb6fda5b37 | 45 | |
| S_Tingle | 5:e6cb6fda5b37 | 46 | void render(){ |
| S_Tingle | 5:e6cb6fda5b37 | 47 | lcd.clear(); |
| S_Tingle | 5:e6cb6fda5b37 | 48 | game.drawSprite(lcd); |
| S_Tingle | 5:e6cb6fda5b37 | 49 | lcd.refresh(); |
| S_Tingle | 5:e6cb6fda5b37 | 50 | } |
| S_Tingle | 5:e6cb6fda5b37 | 51 | |
| S_Tingle | 5:e6cb6fda5b37 | 52 | void start_screen(){ |
| S_Tingle | 5:e6cb6fda5b37 | 53 | lcd.printString(" | Life | ",0,0); |
| S_Tingle | 5:e6cb6fda5b37 | 54 | lcd.printString(" Press Start to be Born ",0,0); |
| S_Tingle | 5:e6cb6fda5b37 | 55 | } |