ELEC2645 (2018/19) / Mbed 2 deprecated el17set_

Dependencies:   mbed

Committer:
S_Tingle
Date:
Wed May 08 09:05:27 2019 +0000
Revision:
16:37d98c281eb3
Parent:
14:d0650d0de063
Child:
21:7d4827af00d6
collect + damage + menu

Who changed what in which revision?

UserRevisionLine numberNew contents of line
S_Tingle 12:200a1266ceee 1 #include "Enemy2.h"
S_Tingle 12:200a1266ceee 2
S_Tingle 12:200a1266ceee 3 Enemy2::Enemy2(){
S_Tingle 12:200a1266ceee 4 x_enem = 67;
S_Tingle 12:200a1266ceee 5 y_enem = 20;
S_Tingle 12:200a1266ceee 6 }
S_Tingle 12:200a1266ceee 7
S_Tingle 12:200a1266ceee 8 Enemy2::~Enemy2(){
S_Tingle 12:200a1266ceee 9
S_Tingle 12:200a1266ceee 10 }
S_Tingle 12:200a1266ceee 11
S_Tingle 12:200a1266ceee 12 void Enemy2::init(int x,int y){
S_Tingle 12:200a1266ceee 13 x_enem = x;
S_Tingle 12:200a1266ceee 14 y_enem = y;
S_Tingle 12:200a1266ceee 15 }
S_Tingle 12:200a1266ceee 16
S_Tingle 14:d0650d0de063 17 int Enemy2::get_x_enem(){
S_Tingle 12:200a1266ceee 18 return x_enem;
S_Tingle 12:200a1266ceee 19 }
S_Tingle 12:200a1266ceee 20
S_Tingle 14:d0650d0de063 21 int Enemy2::get_y_enem(){
S_Tingle 12:200a1266ceee 22 return y_enem;
S_Tingle 12:200a1266ceee 23 }
S_Tingle 12:200a1266ceee 24
S_Tingle 12:200a1266ceee 25 void Enemy2::drawSprite(N5110 &lcd){
S_Tingle 16:37d98c281eb3 26 lcd.drawSprite(x_enem, y_enem,7,7,(int *)enemy_B);
S_Tingle 12:200a1266ceee 27 }
S_Tingle 12:200a1266ceee 28
S_Tingle 12:200a1266ceee 29 void Enemy2::movement(N5110 &lcd){
S_Tingle 12:200a1266ceee 30 accel = 1;
S_Tingle 16:37d98c281eb3 31 _incrementer_enem2++;
S_Tingle 16:37d98c281eb3 32 if ( _incrementer_enem2 == 28 ) { _incrementer_enem2 = 0; }
S_Tingle 16:37d98c281eb3 33 if ( _incrementer_enem2 >= 0 && _incrementer_enem2 <= 13) { y_enem++; }
S_Tingle 16:37d98c281eb3 34 else if ( _incrementer_enem2 >= 14 && _incrementer_enem2 <= 27) { y_enem--; }
S_Tingle 12:200a1266ceee 35 }
S_Tingle 12:200a1266ceee 36
S_Tingle 12:200a1266ceee 37 bool Enemy2::northCollision(int x, int y, N5110 &lcd){
S_Tingle 12:200a1266ceee 38
S_Tingle 12:200a1266ceee 39 for (int i = 0; i < 7; i++) {
S_Tingle 13:c3b550fc2445 40 if (lcd.getPixel(x + i,y) == 1) {
S_Tingle 12:200a1266ceee 41 return true;
S_Tingle 12:200a1266ceee 42 }
S_Tingle 12:200a1266ceee 43 }
S_Tingle 12:200a1266ceee 44 return false;
S_Tingle 12:200a1266ceee 45 }
S_Tingle 12:200a1266ceee 46
S_Tingle 12:200a1266ceee 47 bool Enemy2::southCollision(int x, int y, N5110 &lcd){
S_Tingle 12:200a1266ceee 48
S_Tingle 12:200a1266ceee 49 for (int i = 0; i < 7; i++) {
S_Tingle 12:200a1266ceee 50 if (lcd.getPixel(x + i,y + 7) == 1) {
S_Tingle 12:200a1266ceee 51 return true;
S_Tingle 12:200a1266ceee 52 }
S_Tingle 12:200a1266ceee 53 }
S_Tingle 12:200a1266ceee 54 return false;
S_Tingle 16:37d98c281eb3 55 }
S_Tingle 16:37d98c281eb3 56
S_Tingle 16:37d98c281eb3 57 bool Enemy2::collidePlayer(int x, int y, Gamepad &pad) {
S_Tingle 16:37d98c281eb3 58
S_Tingle 16:37d98c281eb3 59 for (int ix = 0; ix < 7; ix++) {
S_Tingle 16:37d98c281eb3 60 for (int iy = 0; iy < 7; iy++) {
S_Tingle 16:37d98c281eb3 61 if ( x + ix == x_enem + 3 &&
S_Tingle 16:37d98c281eb3 62 y + iy == y_enem + 3 ) {
S_Tingle 16:37d98c281eb3 63 pad.tone(400,0.5);
S_Tingle 16:37d98c281eb3 64 return true;
S_Tingle 16:37d98c281eb3 65
S_Tingle 16:37d98c281eb3 66 }
S_Tingle 16:37d98c281eb3 67 }
S_Tingle 16:37d98c281eb3 68 }
S_Tingle 16:37d98c281eb3 69 return false;
S_Tingle 12:200a1266ceee 70 }