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Dependencies: mbed Gamepad N5110 mbed-rtos
Diff: EnemyBeam/EnemyBeam2.h
- Revision:
- 0:d9cf94b41df3
diff -r 000000000000 -r d9cf94b41df3 EnemyBeam/EnemyBeam2.h
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/EnemyBeam/EnemyBeam2.h Thu May 09 09:49:35 2019 +0000
@@ -0,0 +1,90 @@
+#ifndef ENEMYBEAM2_H
+#define ENEMYBEAM2_H
+
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+#include "Enemy21.h"
+#include "Enemy22.h"
+
+// gap from edge of screen
+#define GAP 2
+
+/** EnemyBeam2 Class
+ * @brief Enemy beam in stage two
+ * @author Rex Roshan Raj
+ */
+class EnemyBeam2
+{
+
+public:
+
+ /** Constructor */
+ EnemyBeam2();
+
+ /** Destructor */
+ ~EnemyBeam2();
+
+ /** Initialise the parameters for the enemy's beam
+ *@param size - size of the beam
+ *@param a - x position of the first enemy's beam
+ *@param b - y position of the first enemy's beam
+ *@param c - x position of the second enemy's beam
+ *@param d - y position of the second enemy's beam
+ */
+ void init(int size,int a, int b, int c, int d);
+
+ /** Updates the beam
+ * @brief Changes the x position of the first and second enemy beam once it has been initialised
+ */
+ void update();
+
+ /** Draws the enemy's beam
+ * @brief Draws both beams for first and second enemy
+ * @param N5110 lcd
+ */
+ void draw(N5110 &lcd);
+
+ /** Gets the position of the enemy's beam
+ * @brief Position of the first enemy beam
+ * @returns a struct with x,y members which corresponds to x and y position respectively
+ */
+ Vector2D get_pos_21();
+
+ /** Gets the position of the enemy's beam
+ * @brief Position of the second enemy beam
+ * @returns a struct with x,y members which corresponds to x and y position respectively
+ */
+ Vector2D get_pos_22();
+
+ /** Sets the position of the enemy's beam
+ * @brief Position of the first enemy's beam
+ * @param position
+ */
+ void set_pos_21(Vector2D p);
+
+ /** Sets the position of the enemy's beam
+ * @brief Position of the second enemy's beam
+ * @param position
+ */
+ void set_pos_22(Vector2D p);
+
+private:
+
+
+ Enemy21 _e21;
+ Enemy22 _e22;
+
+ int _speed;
+ int _size;
+
+ int _x;
+ int _y;
+ int _a;
+ int _b;
+ int _c;
+ int _d;
+
+};
+
+#endif
\ No newline at end of file