Solar Striker
Dependencies: mbed Gamepad N5110 mbed-rtos
GameEngine/GameEngine.h@0:d9cf94b41df3, 2019-05-09 (annotated)
- Committer:
- RexRoshan
- Date:
- Thu May 09 09:49:35 2019 +0000
- Revision:
- 0:d9cf94b41df3
Documentation has been completed and the code has been slightly modified
Who changed what in which revision?
User | Revision | Line number | New contents of line |
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RexRoshan | 0:d9cf94b41df3 | 1 | #ifndef GAMEENGINE_H |
RexRoshan | 0:d9cf94b41df3 | 2 | #define GAMEENGINE_H |
RexRoshan | 0:d9cf94b41df3 | 3 | |
RexRoshan | 0:d9cf94b41df3 | 4 | #include "mbed.h" |
RexRoshan | 0:d9cf94b41df3 | 5 | #include "N5110.h" |
RexRoshan | 0:d9cf94b41df3 | 6 | #include "Gamepad.h" |
RexRoshan | 0:d9cf94b41df3 | 7 | #include "Enemy.h" |
RexRoshan | 0:d9cf94b41df3 | 8 | #include "Enemy21.h" |
RexRoshan | 0:d9cf94b41df3 | 9 | #include "Enemy22.h" |
RexRoshan | 0:d9cf94b41df3 | 10 | #include "EnemyBoss.h" |
RexRoshan | 0:d9cf94b41df3 | 11 | #include "EnemyBeam.h" |
RexRoshan | 0:d9cf94b41df3 | 12 | #include "EnemyBeam2.h" |
RexRoshan | 0:d9cf94b41df3 | 13 | #include "EnemyBeam3.h" |
RexRoshan | 0:d9cf94b41df3 | 14 | #include "Beam.h" |
RexRoshan | 0:d9cf94b41df3 | 15 | #include "Spacecraft.h" |
RexRoshan | 0:d9cf94b41df3 | 16 | |
RexRoshan | 0:d9cf94b41df3 | 17 | // gap from edge of screen |
RexRoshan | 0:d9cf94b41df3 | 18 | #define GAP 2 |
RexRoshan | 0:d9cf94b41df3 | 19 | |
RexRoshan | 0:d9cf94b41df3 | 20 | /** GameEngine Class |
RexRoshan | 0:d9cf94b41df3 | 21 | * @brief The game engine for the game |
RexRoshan | 0:d9cf94b41df3 | 22 | * @author Rex Roshan Raj |
RexRoshan | 0:d9cf94b41df3 | 23 | */ |
RexRoshan | 0:d9cf94b41df3 | 24 | class GameEngine |
RexRoshan | 0:d9cf94b41df3 | 25 | { |
RexRoshan | 0:d9cf94b41df3 | 26 | |
RexRoshan | 0:d9cf94b41df3 | 27 | public: |
RexRoshan | 0:d9cf94b41df3 | 28 | |
RexRoshan | 0:d9cf94b41df3 | 29 | /** Constructor */ |
RexRoshan | 0:d9cf94b41df3 | 30 | GameEngine(); |
RexRoshan | 0:d9cf94b41df3 | 31 | |
RexRoshan | 0:d9cf94b41df3 | 32 | /** Destructor */ |
RexRoshan | 0:d9cf94b41df3 | 33 | ~GameEngine(); |
RexRoshan | 0:d9cf94b41df3 | 34 | |
RexRoshan | 0:d9cf94b41df3 | 35 | /** Initialise the parameters for the game engine |
RexRoshan | 0:d9cf94b41df3 | 36 | *@param size - size of the beam |
RexRoshan | 0:d9cf94b41df3 | 37 | *@param spacecraft_xpos - x position of the player's spacecraft |
RexRoshan | 0:d9cf94b41df3 | 38 | *@param spacecraft_ypos - y position of the player's spacecraft |
RexRoshan | 0:d9cf94b41df3 | 39 | *@param enemy_xpos - x position of the enemy in stage one |
RexRoshan | 0:d9cf94b41df3 | 40 | *@param enemy_ypos - y position of the enemy in stage one |
RexRoshan | 0:d9cf94b41df3 | 41 | *@param enemy2_xpos - x position of the enemy in stage two |
RexRoshan | 0:d9cf94b41df3 | 42 | *@param enemy2_ypos - y position of the enemy in stage two |
RexRoshan | 0:d9cf94b41df3 | 43 | *@param enemy3_xpos - x position of the boss in stage three |
RexRoshan | 0:d9cf94b41df3 | 44 | *@param enemy3_ypos - y position of the boss in stage three |
RexRoshan | 0:d9cf94b41df3 | 45 | *@param beam_size - size of the beam in stage one and three |
RexRoshan | 0:d9cf94b41df3 | 46 | *@param beam2_size - size of the beam in stage two |
RexRoshan | 0:d9cf94b41df3 | 47 | *@param speed - speed of the objects moving |
RexRoshan | 0:d9cf94b41df3 | 48 | */ |
RexRoshan | 0:d9cf94b41df3 | 49 | void init(int spacecraft_xpos,int spacecraft_ypos,int enemy_xpos, int enemy_ypos,int enemy2_xpos, int enemy2_ypos,int enemy3_xpos, int enemy3_ypos, int beam_size, int beam2_size, int speed); |
RexRoshan | 0:d9cf94b41df3 | 50 | |
RexRoshan | 0:d9cf94b41df3 | 51 | /** Read the input |
RexRoshan | 0:d9cf94b41df3 | 52 | * @param Gamepad pad |
RexRoshan | 0:d9cf94b41df3 | 53 | * @brief Reads the input from the Gamepad |
RexRoshan | 0:d9cf94b41df3 | 54 | */ |
RexRoshan | 0:d9cf94b41df3 | 55 | void read_input(Gamepad &pad); |
RexRoshan | 0:d9cf94b41df3 | 56 | |
RexRoshan | 0:d9cf94b41df3 | 57 | /** Updates mission one |
RexRoshan | 0:d9cf94b41df3 | 58 | * @param Gamepad pad |
RexRoshan | 0:d9cf94b41df3 | 59 | * @param N5110 lcd |
RexRoshan | 0:d9cf94b41df3 | 60 | */ |
RexRoshan | 0:d9cf94b41df3 | 61 | void update_mission_one(Gamepad &pad,N5110 &lcd); |
RexRoshan | 0:d9cf94b41df3 | 62 | |
RexRoshan | 0:d9cf94b41df3 | 63 | |
RexRoshan | 0:d9cf94b41df3 | 64 | /** Updates mission two |
RexRoshan | 0:d9cf94b41df3 | 65 | * @param Gamepad pad |
RexRoshan | 0:d9cf94b41df3 | 66 | * @param N5110 lcd |
RexRoshan | 0:d9cf94b41df3 | 67 | */ |
RexRoshan | 0:d9cf94b41df3 | 68 | void update_mission_two(Gamepad &pad,N5110 &lcd); |
RexRoshan | 0:d9cf94b41df3 | 69 | |
RexRoshan | 0:d9cf94b41df3 | 70 | |
RexRoshan | 0:d9cf94b41df3 | 71 | /** Updates mission three |
RexRoshan | 0:d9cf94b41df3 | 72 | * @param Gamepad pad |
RexRoshan | 0:d9cf94b41df3 | 73 | * @param N5110 lcd |
RexRoshan | 0:d9cf94b41df3 | 74 | */ |
RexRoshan | 0:d9cf94b41df3 | 75 | void update_mission_three(Gamepad &pad,N5110 &lcd); |
RexRoshan | 0:d9cf94b41df3 | 76 | |
RexRoshan | 0:d9cf94b41df3 | 77 | /** Draws objects in mission one |
RexRoshan | 0:d9cf94b41df3 | 78 | * @param N5110 lcd |
RexRoshan | 0:d9cf94b41df3 | 79 | * @brief Draws the characters and the beams involved in mission one |
RexRoshan | 0:d9cf94b41df3 | 80 | */ |
RexRoshan | 0:d9cf94b41df3 | 81 | void draw_mission_one(Gamepad &pad,N5110 &lcd); |
RexRoshan | 0:d9cf94b41df3 | 82 | |
RexRoshan | 0:d9cf94b41df3 | 83 | /** Draws objects in mission two |
RexRoshan | 0:d9cf94b41df3 | 84 | * @param N5110 lcd |
RexRoshan | 0:d9cf94b41df3 | 85 | * @brief Draws the characters and the beams involved in mission two |
RexRoshan | 0:d9cf94b41df3 | 86 | */ |
RexRoshan | 0:d9cf94b41df3 | 87 | void draw_mission_two(Gamepad &pad,N5110 &lcd); |
RexRoshan | 0:d9cf94b41df3 | 88 | |
RexRoshan | 0:d9cf94b41df3 | 89 | /** Draws objects in mission three |
RexRoshan | 0:d9cf94b41df3 | 90 | * @param N5110 lcd |
RexRoshan | 0:d9cf94b41df3 | 91 | * @brief Draws the characters and the beams involved in mission three |
RexRoshan | 0:d9cf94b41df3 | 92 | */ |
RexRoshan | 0:d9cf94b41df3 | 93 | void draw_mission_three(Gamepad &pad,N5110 &lcd); |
RexRoshan | 0:d9cf94b41df3 | 94 | |
RexRoshan | 0:d9cf94b41df3 | 95 | /** Gets the stage of the game |
RexRoshan | 0:d9cf94b41df3 | 96 | * @returns a value from 1 to 6 |
RexRoshan | 0:d9cf94b41df3 | 97 | */ |
RexRoshan | 0:d9cf94b41df3 | 98 | int get_game_stage(); |
RexRoshan | 0:d9cf94b41df3 | 99 | |
RexRoshan | 0:d9cf94b41df3 | 100 | /** Sets the stage of the game |
RexRoshan | 0:d9cf94b41df3 | 101 | * @brief Sets the stage of the game to be zero |
RexRoshan | 0:d9cf94b41df3 | 102 | * @returns a value of 0 |
RexRoshan | 0:d9cf94b41df3 | 103 | */ |
RexRoshan | 0:d9cf94b41df3 | 104 | int restart_game_stage(); |
RexRoshan | 0:d9cf94b41df3 | 105 | |
RexRoshan | 0:d9cf94b41df3 | 106 | |
RexRoshan | 0:d9cf94b41df3 | 107 | private: |
RexRoshan | 0:d9cf94b41df3 | 108 | |
RexRoshan | 0:d9cf94b41df3 | 109 | void check_enemy_collisions(Gamepad &pad); // check if the player spacecraft beam collided with the enemy in mission one |
RexRoshan | 0:d9cf94b41df3 | 110 | void check_enemy2_collisions(Gamepad &pad); // check if the player spacecraft beam collided with the enemy in mission two |
RexRoshan | 0:d9cf94b41df3 | 111 | void check_enemy3_collisions(Gamepad &pad); // check if the player spacecraft beam collided with the enemy in mission three |
RexRoshan | 0:d9cf94b41df3 | 112 | |
RexRoshan | 0:d9cf94b41df3 | 113 | void check_wall_collision(Gamepad &pad); // check if the enemy in mission one has collided with the wall |
RexRoshan | 0:d9cf94b41df3 | 114 | void check_wall_collisions(Gamepad &pad); // check if the enemy in mission two has collided with the wall |
RexRoshan | 0:d9cf94b41df3 | 115 | void check_wall2_collisions(Gamepad &pad); // check if the enemy in mission three has collided with the wall |
RexRoshan | 0:d9cf94b41df3 | 116 | |
RexRoshan | 0:d9cf94b41df3 | 117 | void enemy_dead(N5110 &lcd,Gamepad &pad); // check if enemy spacecraft is dead |
RexRoshan | 0:d9cf94b41df3 | 118 | void enemy2_dead(N5110 &lcd,Gamepad &pad); // check if enemy spacecraft is dead |
RexRoshan | 0:d9cf94b41df3 | 119 | void enemy3_dead(N5110 &lcd,Gamepad &pad); // check if enemy spacecraft is dead |
RexRoshan | 0:d9cf94b41df3 | 120 | |
RexRoshan | 0:d9cf94b41df3 | 121 | void spacecraft_dead(N5110 &lcd,Gamepad &pad); // check if the player spacecraft is dead |
RexRoshan | 0:d9cf94b41df3 | 122 | void spacecraft2_dead(N5110 &lcd,Gamepad &pad); // check if the player spacecraft is dead |
RexRoshan | 0:d9cf94b41df3 | 123 | void spacecraft3_dead(N5110 &lcd,Gamepad &pad); // check if the player spacecraft is dead |
RexRoshan | 0:d9cf94b41df3 | 124 | |
RexRoshan | 0:d9cf94b41df3 | 125 | void check_spacecraft_collisions(Gamepad &pad); // check if the enemy spacecraft beam collided with the player spacecraft |
RexRoshan | 0:d9cf94b41df3 | 126 | void check_spacecraft2_collisions(Gamepad &pad); // check if the enemy spacecraft beam collided with the player spacecraft |
RexRoshan | 0:d9cf94b41df3 | 127 | void check_spacecraft3_collisions(Gamepad &pad); // check if the enemy spacecraft beam collided with the player spacecraft |
RexRoshan | 0:d9cf94b41df3 | 128 | |
RexRoshan | 0:d9cf94b41df3 | 129 | void check_enemybeam_collisions(Gamepad &pad); // check if the enemy beam in mission one collided with the wall |
RexRoshan | 0:d9cf94b41df3 | 130 | void check_enemybeam2_collisions(Gamepad &pad); // check if the enemy beam in mission two collided with the wall |
RexRoshan | 0:d9cf94b41df3 | 131 | void check_enemybeam3_collisions(Gamepad &pad); // check if the enemy beam in mission three collided with the wall |
RexRoshan | 0:d9cf94b41df3 | 132 | |
RexRoshan | 0:d9cf94b41df3 | 133 | void check_playerbeam_collision(Gamepad &pad); // check if the player's spacecraft beam collided with the wall |
RexRoshan | 0:d9cf94b41df3 | 134 | |
RexRoshan | 0:d9cf94b41df3 | 135 | void draw_enemy_health(N5110 &lcd); // draw the enemy health in mission one |
RexRoshan | 0:d9cf94b41df3 | 136 | void draw_enemy21_health(N5110 &lcd); // draw the first enemy health in mission two |
RexRoshan | 0:d9cf94b41df3 | 137 | void draw_enemy22_health(N5110 &lcd); // draw the second enemy health in mission two |
RexRoshan | 0:d9cf94b41df3 | 138 | void draw_enemyboss_health(N5110 &lcd); // draw the enemy health in mission three |
RexRoshan | 0:d9cf94b41df3 | 139 | void draw_spacecraft_health(Gamepad &pad); // draw the player's spacecraft health |
RexRoshan | 0:d9cf94b41df3 | 140 | |
RexRoshan | 0:d9cf94b41df3 | 141 | Spacecraft _p1; //player spacecraft |
RexRoshan | 0:d9cf94b41df3 | 142 | Enemy _e1; // first enemy spacecraft |
RexRoshan | 0:d9cf94b41df3 | 143 | Enemy21 _e21; // second enemy spacecraft |
RexRoshan | 0:d9cf94b41df3 | 144 | Enemy22 _e22; // second enemy spacecraft |
RexRoshan | 0:d9cf94b41df3 | 145 | EnemyBoss _e3; |
RexRoshan | 0:d9cf94b41df3 | 146 | |
RexRoshan | 0:d9cf94b41df3 | 147 | int _spacecraft_xpos; // x position of the spacecrafts |
RexRoshan | 0:d9cf94b41df3 | 148 | int _spacecraft_ypos; // y position of the spacecrafts |
RexRoshan | 0:d9cf94b41df3 | 149 | |
RexRoshan | 0:d9cf94b41df3 | 150 | int _enemy_xpos; // x position of the enemy from the WIDTH |
RexRoshan | 0:d9cf94b41df3 | 151 | int _enemy_ypos; // y position of the enemy from the HEIGHT |
RexRoshan | 0:d9cf94b41df3 | 152 | int _e1a; // x position of the enemy |
RexRoshan | 0:d9cf94b41df3 | 153 | int _e1b; // y position of the enemy |
RexRoshan | 0:d9cf94b41df3 | 154 | int _p1x; |
RexRoshan | 0:d9cf94b41df3 | 155 | |
RexRoshan | 0:d9cf94b41df3 | 156 | int _enemy2_xpos; // x position of the second enemy from the WIDTH |
RexRoshan | 0:d9cf94b41df3 | 157 | int _enemy2_ypos; // y position of the second enemy from the HEIGHT |
RexRoshan | 0:d9cf94b41df3 | 158 | int _e2a; // x position of the second enemy |
RexRoshan | 0:d9cf94b41df3 | 159 | int _e21b; // y position of the second enemy |
RexRoshan | 0:d9cf94b41df3 | 160 | int _e22b; |
RexRoshan | 0:d9cf94b41df3 | 161 | |
RexRoshan | 0:d9cf94b41df3 | 162 | int _enemy3_xpos; // x position of the boss enemy from the WIDTH |
RexRoshan | 0:d9cf94b41df3 | 163 | int _enemy3_ypos; // y position of the boss enemy from the HEIGHT |
RexRoshan | 0:d9cf94b41df3 | 164 | int _e3a; |
RexRoshan | 0:d9cf94b41df3 | 165 | int _e3b; |
RexRoshan | 0:d9cf94b41df3 | 166 | int _e3c; |
RexRoshan | 0:d9cf94b41df3 | 167 | int _e3d; |
RexRoshan | 0:d9cf94b41df3 | 168 | int _e3f; |
RexRoshan | 0:d9cf94b41df3 | 169 | |
RexRoshan | 0:d9cf94b41df3 | 170 | int _speed; // the beginning speed |
RexRoshan | 0:d9cf94b41df3 | 171 | int _beam_size; // beam size in mission one and three |
RexRoshan | 0:d9cf94b41df3 | 172 | int _beam2_size; // beam size in mission two |
RexRoshan | 0:d9cf94b41df3 | 173 | |
RexRoshan | 0:d9cf94b41df3 | 174 | Beam _beam; |
RexRoshan | 0:d9cf94b41df3 | 175 | EnemyBeam _enemybeam; |
RexRoshan | 0:d9cf94b41df3 | 176 | EnemyBeam2 _enemybeam2; |
RexRoshan | 0:d9cf94b41df3 | 177 | EnemyBeam3 _enemybeam3; |
RexRoshan | 0:d9cf94b41df3 | 178 | |
RexRoshan | 0:d9cf94b41df3 | 179 | Direction _d; |
RexRoshan | 0:d9cf94b41df3 | 180 | float _mag; |
RexRoshan | 0:d9cf94b41df3 | 181 | |
RexRoshan | 0:d9cf94b41df3 | 182 | bool _L; |
RexRoshan | 0:d9cf94b41df3 | 183 | bool _R; |
RexRoshan | 0:d9cf94b41df3 | 184 | bool spacebeam; |
RexRoshan | 0:d9cf94b41df3 | 185 | bool _ebeam; |
RexRoshan | 0:d9cf94b41df3 | 186 | bool _ebeam21; |
RexRoshan | 0:d9cf94b41df3 | 187 | bool _ebeam22; |
RexRoshan | 0:d9cf94b41df3 | 188 | bool _ebeam3boss; |
RexRoshan | 0:d9cf94b41df3 | 189 | bool _ebeam31; |
RexRoshan | 0:d9cf94b41df3 | 190 | bool _ebeam32; |
RexRoshan | 0:d9cf94b41df3 | 191 | int _stage; |
RexRoshan | 0:d9cf94b41df3 | 192 | |
RexRoshan | 0:d9cf94b41df3 | 193 | }; |
RexRoshan | 0:d9cf94b41df3 | 194 | |
RexRoshan | 0:d9cf94b41df3 | 195 | #endif |