Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed Gamepad N5110 mbed-rtos
EnemyBeam/EnemyBeam3.h
- Committer:
- RexRoshan
- Date:
- 2019-05-09
- Revision:
- 0:d9cf94b41df3
File content as of revision 0:d9cf94b41df3:
#ifndef ENEMYBEAM3_H #define ENEMYBEAM3_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Spacecraft.h" #include "EnemyBoss.h" // gap from edge of screen #define GAP 2 /** EnemyBeam3 Class * @brief Enemy beam in stage three * @author Rex Roshan Raj */ class EnemyBeam3 { public: /** Constructor */ EnemyBeam3(); /** Destructor */ ~EnemyBeam3(); /** Initialise the parameters for the enemy's beam in stage three *@param size - size of the beam *@param a - x position of the boss beam *@param b - y position of the boss beam *@param c - x position of the first enemy's beam *@param d - y position of the first enemy's beam *@param e - x position of the second enemy's beam *@param f - y position of the second enemy's beam */ void init(int size,int a, int b, int c, int d,int e, int f); /** Updates the beam * @brief Changes the x position of all the enemies beam once it has been initialised */ void update(); /** Draws the enemy's beam * @brief Draws all three enemies * @param N5110 lcd */ void draw(N5110 &lcd); /** Gets the position of the enemy's beam * @brief Position of the boss beam * @returns a struct with x,y members which corresponds to x and y position respectively */ Vector2D get_pos_boss(); /** Gets the position of the enemy's beam * @brief Position of the first enemy beam * @returns a struct with x,y members which corresponds to x and y position respectively */ Vector2D get_pos_enemy1(); /** Gets the position of the enemy's beam * @brief Position of the second enemy beam * @returns a struct with x,y members which corresponds to x and y position respectively */ Vector2D get_pos_enemy2(); /** Sets the position of the enemy's beam * @brief Position of the boss beam * @param position */ void set_pos_boss(Vector2D p); /** Sets the position of the enemy's beam * @brief Position of the first enemy's beam * @param position */ void set_pos_enemy1(Vector2D p); /** Sets the position of the enemy's beam * @brief Position of the second enemy's beam * @param position */ void set_pos_enemy2(Vector2D p); private: Spacecraft _p1; EnemyBoss _e3; int _speed; int _size; int _x; int _y; int _a; int _b; int _c; int _d; int _e; int _f; }; #endif