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Dependencies: mbed Gamepad N5110 mbed-rtos
EnemyBeam/EnemyBeam.h
- Committer:
- RexRoshan
- Date:
- 2019-05-09
- Revision:
- 0:d9cf94b41df3
File content as of revision 0:d9cf94b41df3:
#ifndef ENEMYBEAM_H #define ENEMYBEAM_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Enemy.h" // gap from edge of screen #define GAP 2 /** EnemyBeam Class * @brief Enemy beam in stage one * @author Rex Roshan Raj */ class EnemyBeam { public: /** Constructor */ EnemyBeam(); /** Destructor */ ~EnemyBeam(); /** Initialise the parameters for the enemy's beam *@param size - size of the beam *@param a - x position of the enemy's beam *@param b - y position of the enemy's beam */ void init(int size,int a, int b); /** Updates the beam * @brief Changes the x position of the beam once it has been initialised */ void update(); /** Draws the enemy's beam * @param N5110 lcd */ void draw(N5110 &lcd); /** Gets the position of the enemy's beam * @returns a struct with x,y members which corresponds to x and y position respectively */ Vector2D get_pos(); /** Sets the position of the enemy's beam * @brief Position of the enemy's beam * @param position */ void set_pos(Vector2D p); private: Enemy _e1; int _speed; int _size; int _x; int _y; int _a; int _b; }; #endif