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Dependencies: mbed Gamepad N5110 mbed-rtos
Enemy/EnemyBoss.h
- Committer:
- RexRoshan
- Date:
- 2019-05-09
- Revision:
- 0:d9cf94b41df3
File content as of revision 0:d9cf94b41df3:
#ifndef ENEMYBOSS_H #define ENEMYBOSS_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Enemy.h" /** EnemyBoss Class * @brief Enemies for stage three * @author Rex Roshan Raj */ class EnemyBoss { public: /** Constructor */ EnemyBoss(); /** Destructor */ ~EnemyBoss(); /** Initialise the parameters for the enemies in stage three *@param a - x position of the boss *@param b - y position of the boss *@param c - x position of the first enemy *@param d - y position of the first enemy *@param e - x position of the second enemy *@param f - y position of the second enemy *@param speed - the speed of the boss moving */ void init(int a,int b,int c,int d,int e,int f, int speed); /** Draws enemy * @param N5110 lcd * @brief Draws all three enemies in stage three */ void enemyboss(N5110 &lcd); /** Updates the movement * @brief Changes the movement of the enemy */ void update(); /** Adds the value of health by 1 *@brief Health for the boss */ void add_health_boss(); /** Adds the value of health by 1 *@brief Health for the first enemy */ void add_health_enemy1(); /** Adds the value of health by 1 *@brief Health for the second enemy */ void add_health_enemy2(); /** Gets the value of the health * @brief returns the health of the boss * @returns value in range 0 to 10 */ int get_health_boss(); /** Gets the value of the health * @brief returns the health of the first enemy * @returns value in range 0 to 10 */ int get_health_enemy1(); /** Gets the value of the health * @brief returns the health of the second enemy * @returns value in range 0 to 10 */ int get_health_enemy2(); /** Sets the movement of the enemy * @param movement */ void set_movement(Vector2D m); /** Sets the position of the enemy * @brief Position of the boss * @param position */ void set_enemyboss_pos(Vector2D e); /** Sets the position of the enemy * @brief Position of the first enemy * @param position */ void set_enemy1_pos(Vector2D d); /** Sets the position of the enemy * @brief Position of the second enemy * @param position */ void set_enemy2_pos(Vector2D c); /** Gets the motion of the boss * @returns a struct with x,y members which corresponds to velocity in the x and y direction respectively */ Vector2D motion(); /** Gets the position of the enemy * @brief Position of the boss * @returns a struct with x,y members which corresponds to x and y position respectively */ Vector2D get_enemyboss_pos(); /** Gets the position of the enemy * @brief Position of the first enemy * @returns a struct with x,y members which corresponds to x and y position respectively */ Vector2D get_enemy1_pos(); /** Gets the position of the enemy * @brief Position of the second enemy * @returns a struct with x,y members which corresponds to x and y position respectively */ Vector2D get_enemy2_pos(); /** Gets the movement of the boss * @returns a struct with x,y members which corresponds to x and y movement respectively */ Vector2D get_movement(); private: Vector2D _movement; int _a; int _b; int _c; int _d; int _e; int _f; int _direction; int _speed; int _health; int _health1; int _health2; }; #endif