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Dependencies: mbed Gamepad N5110 mbed-rtos
Enemy/Enemy22.cpp
- Committer:
- RexRoshan
- Date:
- 2019-05-09
- Revision:
- 0:d9cf94b41df3
File content as of revision 0:d9cf94b41df3:
#include "Enemy22.h" // nothing doing in the constructor and destructor Enemy22::Enemy22() { } Enemy22::~Enemy22() { } // sprite of the second enemy for stage 2 int enemy22 [7][7] ={ {1,1,0,0,0,0,0}, {1,1,0,0,0,0,0}, {0,0,1,0,0,0,0}, {0,0,0,1,0,0,0}, {0,0,0,0,1,0,0}, {0,0,0,0,0,1,1}, {0,0,0,0,0,1,1}, }; void Enemy22::init(int a,int b,int speed)// initialising the x and y position of the enemy and movement speed of the enemy { _a = a; // x position of the second enemy for stage 2 _b = b; // y position of the second enemy for stage 2 _health = 0; // start health from zero int direction = rand() % 2; // randomise initial direction. // 4 possibilities. Get random modulo and set movement accordingly if (direction == 0) { _movement.x = 0; _movement.y = speed; // moves up } else { _movement.x = 0; _movement.y = -speed; // moves down } } void Enemy22::enemy2(N5110 &lcd) { // draws the second-two enemy lcd.drawSprite(_a,_b,7,7,(int *)enemy22); } void Enemy22::update() { _a += _movement.x; // updates the x position _b += _movement.y; // updates the y position } Vector2D Enemy22::get_movement() { // gets the movement of the enemy Vector2D m = {_movement.x,_movement.y}; return m; } void Enemy22::set_movement(Vector2D m) { // sets the movement of the enemy _movement.x = m.x; _movement.y = m.y; } void Enemy22::add_health() { // increments the value of health by 1 _health++; } int Enemy22::get_health() { // gets the value of health return _health; } Vector2D Enemy22::get_enemy22_pos() { //gets the position of the second enemy for stage 2 Vector2D e = {_a,_b}; return e; } void Enemy22::set_enemy22_pos(Vector2D e) { //sets the position of the second enemy for stage 2 _a = e.x; _b = e.y; }