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Dependencies: mbed Gamepad N5110 mbed-rtos
Diff: Enemy/Enemy.h
- Revision:
- 0:d9cf94b41df3
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Enemy/Enemy.h Thu May 09 09:49:35 2019 +0000 @@ -0,0 +1,73 @@ +#ifndef ENEMY_H +#define ENEMY_H + +#include "mbed.h" +#include "N5110.h" +#include "Gamepad.h" + +/** Enemy Class + * @brief Enemy for stage one + * @author Rex Roshan Raj + */ +class Enemy +{ + +public: + /** Constructor */ + Enemy(); + + /** Destructor */ + ~Enemy(); + + /** Initialise all the parameters for enemy in stage one + *@param a - x position of the enemy + *@param b - y position of the enemy + */ + void init(int a,int b); + + /** Generates the location + * @brief Generates and sets the location of the enemy once it has been hit + */ + void location(); + + /** Draws the enemy + * @param N5110 lcd + * @brief Draws the enemy in stage one + */ + void enemy(N5110 &lcd); + + /** Updates the movement + * @brief Changes the y position for animation once the enemy has died + */ + void update(); + + /** Adds the value of health by 1 */ + void add_health(); + + /** Gets the value of the health + * @returns value in range 0 to 10 + */ + int get_health(); + + /** Gets the position of the enemy + * @returns a struct with x,y members which corresponds to x and y position respectively + */ + Vector2D get_enemy_pos(); + + /** Sets the position of the enemy + * @param position of the enemy + */ + void set_enemy_pos(Vector2D e); + +private: + + // methods + int _a; + int _b; + int _speed; + int _fast; + int _health; + +}; + +#endif \ No newline at end of file