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Dependencies: mbed Gamepad N5110 mbed-rtos
Diff: Background/Background.cpp
- Revision:
- 0:d9cf94b41df3
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Background/Background.cpp Thu May 09 09:49:35 2019 +0000 @@ -0,0 +1,120 @@ +#include "Background.h" + +// nothing doing in the constructor and destructor +Background::Background() +{ + +} + +Background::~Background() +{ + +} + +// upper cloud + +int upper_cloud [18][16] = { + +{1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, +{1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0}, +{0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0}, +{0,1,1,0,0,1,0,0,1,0,0,0,0,0,0,0}, +{0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0}, +{0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0}, +{0,0,1,1,0,0,0,0,1,0,0,0,0,0,0,0}, +{0,1,1,0,0,1,0,1,0,0,0,0,0,0,0,0}, +{1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0}, +{1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0}, +{1,1,0,0,1,0,0,0,0,0,0,1,0,0,0,0}, +{0,1,1,1,0,0,0,0,0,0,1,0,1,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0}, +{0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0}, +{0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0}, + +}; + +int lower_cloud [16][17] = { +{0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1}, +{0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1}, +{0,0,0,1,1,1,0,0,0,0,0,0,0,1,0,1,0}, +{0,0,1,1,0,0,1,0,0,0,0,0,0,1,0,1,0}, +{0,1,1,0,0,0,0,1,0,0,0,0,0,0,1,0,0}, +{1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, +{1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, +{1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0}, +{0,1,1,0,0,1,0,0,1,0,0,0,0,0,0,0,0}, +{0,0,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0}, +{0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0}, +{1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, +{1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0}, +{0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0}, + +}; + + +void Background::init_u(int a,int b) // initialising the x and y position of the clouds +{ + + _a = a; // x position of the upper cloud + _b = b; // y position of the upper cloud + +} + +void Background::init_l(int c,int d) // initialising the x and y position of the clouds +{ + + _c = c; // x position of the lower cloud + _d = d; // y position of the lower cloud + +} + +void Background::background(N5110 &lcd) +{ + + // Draws the clouds + lcd.drawSprite(_a,_b,18,16,(int *)upper_cloud); + lcd.drawSprite(_c, _d, 16, 17, (int *)lower_cloud); +} + +void Background::update() // Moves the position of the cloud everytime +{ + + _fast = 1.0; // Movement speed = 1 so that it is not too fast + + _a+=_fast; + _c+=_fast; // moves the x-position to the right + + +} + + +Vector2D Background::get_pos_upper() { + //gets the position of the clouds + Vector2D e = {_a,_b}; + return e; +} + +Vector2D Background::get_pos_lower() { + //gets the position of the clouds + Vector2D f = {_c,_d}; + return f; +} + +void Background::set_pos_upper(Vector2D e) +{ + //sets the position of the first enemy of stage 2 + _a = e.x; + _b = e.y; +} + +void Background::set_pos_lower(Vector2D f) +{ + //sets the position of the first enemy of stage 2 + _c = f.x; + _d = f.y; +} \ No newline at end of file