Solar Striker
Dependencies: mbed Gamepad N5110 mbed-rtos
MiniGame/MiniGame.h@0:d9cf94b41df3, 2019-05-09 (annotated)
- Committer:
- RexRoshan
- Date:
- Thu May 09 09:49:35 2019 +0000
- Revision:
- 0:d9cf94b41df3
Documentation has been completed and the code has been slightly modified
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
RexRoshan | 0:d9cf94b41df3 | 1 | #ifndef MINIGAME_H |
RexRoshan | 0:d9cf94b41df3 | 2 | #define MINIGAME_H |
RexRoshan | 0:d9cf94b41df3 | 3 | |
RexRoshan | 0:d9cf94b41df3 | 4 | #include "mbed.h" |
RexRoshan | 0:d9cf94b41df3 | 5 | #include "N5110.h" |
RexRoshan | 0:d9cf94b41df3 | 6 | #include "Gamepad.h" |
RexRoshan | 0:d9cf94b41df3 | 7 | #include "Background.h" |
RexRoshan | 0:d9cf94b41df3 | 8 | #include "MiniEnemy.h" |
RexRoshan | 0:d9cf94b41df3 | 9 | #include "Beam.h" |
RexRoshan | 0:d9cf94b41df3 | 10 | #include "Spacecraft.h" |
RexRoshan | 0:d9cf94b41df3 | 11 | |
RexRoshan | 0:d9cf94b41df3 | 12 | #define GAP 2 |
RexRoshan | 0:d9cf94b41df3 | 13 | |
RexRoshan | 0:d9cf94b41df3 | 14 | /** GameEngine Class |
RexRoshan | 0:d9cf94b41df3 | 15 | * @brief The game engine for the game |
RexRoshan | 0:d9cf94b41df3 | 16 | * @author Rex Roshan Raj |
RexRoshan | 0:d9cf94b41df3 | 17 | */ |
RexRoshan | 0:d9cf94b41df3 | 18 | class MiniGame |
RexRoshan | 0:d9cf94b41df3 | 19 | { |
RexRoshan | 0:d9cf94b41df3 | 20 | |
RexRoshan | 0:d9cf94b41df3 | 21 | public: |
RexRoshan | 0:d9cf94b41df3 | 22 | |
RexRoshan | 0:d9cf94b41df3 | 23 | /** Constructor */ |
RexRoshan | 0:d9cf94b41df3 | 24 | MiniGame(); |
RexRoshan | 0:d9cf94b41df3 | 25 | |
RexRoshan | 0:d9cf94b41df3 | 26 | /** Destructor */ |
RexRoshan | 0:d9cf94b41df3 | 27 | ~MiniGame(); |
RexRoshan | 0:d9cf94b41df3 | 28 | |
RexRoshan | 0:d9cf94b41df3 | 29 | /** Initialises the parameters |
RexRoshan | 0:d9cf94b41df3 | 30 | * @param spacecraft x pos |
RexRoshan | 0:d9cf94b41df3 | 31 | * @param spacecraft y pos |
RexRoshan | 0:d9cf94b41df3 | 32 | * @param beam_size |
RexRoshan | 0:d9cf94b41df3 | 33 | */ |
RexRoshan | 0:d9cf94b41df3 | 34 | void init(int spacecraft_xpos,int spacecraft_ypos,int beam_size,int u_cloudx, int u_cloudy, int l_cloudx, int l_cloudy); |
RexRoshan | 0:d9cf94b41df3 | 35 | |
RexRoshan | 0:d9cf94b41df3 | 36 | /** Read the input |
RexRoshan | 0:d9cf94b41df3 | 37 | * @param Gamepad pad |
RexRoshan | 0:d9cf94b41df3 | 38 | * @brief Reads the input from the Gamepad |
RexRoshan | 0:d9cf94b41df3 | 39 | */ |
RexRoshan | 0:d9cf94b41df3 | 40 | void read_input(Gamepad &pad); |
RexRoshan | 0:d9cf94b41df3 | 41 | |
RexRoshan | 0:d9cf94b41df3 | 42 | /** Draws objects in minigame |
RexRoshan | 0:d9cf94b41df3 | 43 | * @param N5110 lcd |
RexRoshan | 0:d9cf94b41df3 | 44 | * @brief Draws the characters and the beams involved in the minigame |
RexRoshan | 0:d9cf94b41df3 | 45 | */ |
RexRoshan | 0:d9cf94b41df3 | 46 | void draw_minigame(Gamepad &pad,N5110 &lcd); |
RexRoshan | 0:d9cf94b41df3 | 47 | |
RexRoshan | 0:d9cf94b41df3 | 48 | /** Updates minigame |
RexRoshan | 0:d9cf94b41df3 | 49 | * @param Gamepad pad |
RexRoshan | 0:d9cf94b41df3 | 50 | * @param N5110 lcd |
RexRoshan | 0:d9cf94b41df3 | 51 | */ |
RexRoshan | 0:d9cf94b41df3 | 52 | void update_minigame(Gamepad &pad,N5110 &lcd); |
RexRoshan | 0:d9cf94b41df3 | 53 | |
RexRoshan | 0:d9cf94b41df3 | 54 | /** Draws the score |
RexRoshan | 0:d9cf94b41df3 | 55 | * @param N5110 lcd |
RexRoshan | 0:d9cf94b41df3 | 56 | * @brief Outputs the score obtained by the player |
RexRoshan | 0:d9cf94b41df3 | 57 | */ |
RexRoshan | 0:d9cf94b41df3 | 58 | void draw_score(N5110 &lcd); |
RexRoshan | 0:d9cf94b41df3 | 59 | |
RexRoshan | 0:d9cf94b41df3 | 60 | /** Gets the game stage |
RexRoshan | 0:d9cf94b41df3 | 61 | * @brief Gets the current stage of the game |
RexRoshan | 0:d9cf94b41df3 | 62 | * @return stage |
RexRoshan | 0:d9cf94b41df3 | 63 | */ |
RexRoshan | 0:d9cf94b41df3 | 64 | int get_game_stage(); |
RexRoshan | 0:d9cf94b41df3 | 65 | |
RexRoshan | 0:d9cf94b41df3 | 66 | private: |
RexRoshan | 0:d9cf94b41df3 | 67 | |
RexRoshan | 0:d9cf94b41df3 | 68 | void check_cloud_wall_collision(Gamepad &pad); // check if the background has collided with the wall |
RexRoshan | 0:d9cf94b41df3 | 69 | void check_wall_collision(Gamepad &pad); // check if the enemy has collided with the wall |
RexRoshan | 0:d9cf94b41df3 | 70 | void check_player_collision(Gamepad &pad); // Check if the player has collided with the enemy |
RexRoshan | 0:d9cf94b41df3 | 71 | void check_enemy_collisions(Gamepad &pad); // check if the player spacecraft beam collided with the enemy in minigame |
RexRoshan | 0:d9cf94b41df3 | 72 | void enemy_dead(N5110 &lcd,Gamepad &pad); // check if enemy spacecraft is dead |
RexRoshan | 0:d9cf94b41df3 | 73 | void spacecraft_dead(N5110 &lcd,Gamepad &pad); // check if the player spacecraft is dead |
RexRoshan | 0:d9cf94b41df3 | 74 | void check_playerbeam_collision(Gamepad &pad); // check if the player's spacecraft beam collided with the wall |
RexRoshan | 0:d9cf94b41df3 | 75 | |
RexRoshan | 0:d9cf94b41df3 | 76 | void add_speed(); // adds the speed |
RexRoshan | 0:d9cf94b41df3 | 77 | void add_counter(); // adds the counter |
RexRoshan | 0:d9cf94b41df3 | 78 | |
RexRoshan | 0:d9cf94b41df3 | 79 | void draw_kills(N5110 &lcd); // draws the number of kills |
RexRoshan | 0:d9cf94b41df3 | 80 | |
RexRoshan | 0:d9cf94b41df3 | 81 | int _spacecraft_xpos; // x position of the spacecrafts |
RexRoshan | 0:d9cf94b41df3 | 82 | int _spacecraft_ypos; // y position of the spacecrafts |
RexRoshan | 0:d9cf94b41df3 | 83 | |
RexRoshan | 0:d9cf94b41df3 | 84 | int _u_cloudx; |
RexRoshan | 0:d9cf94b41df3 | 85 | int _u_cloudy; |
RexRoshan | 0:d9cf94b41df3 | 86 | |
RexRoshan | 0:d9cf94b41df3 | 87 | int _l_cloudx; |
RexRoshan | 0:d9cf94b41df3 | 88 | int _l_cloudy; |
RexRoshan | 0:d9cf94b41df3 | 89 | |
RexRoshan | 0:d9cf94b41df3 | 90 | int _p1x; |
RexRoshan | 0:d9cf94b41df3 | 91 | int get_counter(); // value of the counter |
RexRoshan | 0:d9cf94b41df3 | 92 | int _counter; |
RexRoshan | 0:d9cf94b41df3 | 93 | int set_counter(); |
RexRoshan | 0:d9cf94b41df3 | 94 | |
RexRoshan | 0:d9cf94b41df3 | 95 | Beam _beam; // Player beam |
RexRoshan | 0:d9cf94b41df3 | 96 | |
RexRoshan | 0:d9cf94b41df3 | 97 | int _beam_size; // beam size in minigame |
RexRoshan | 0:d9cf94b41df3 | 98 | |
RexRoshan | 0:d9cf94b41df3 | 99 | Direction _d; |
RexRoshan | 0:d9cf94b41df3 | 100 | float _mag; |
RexRoshan | 0:d9cf94b41df3 | 101 | |
RexRoshan | 0:d9cf94b41df3 | 102 | bool _L; |
RexRoshan | 0:d9cf94b41df3 | 103 | bool _R; |
RexRoshan | 0:d9cf94b41df3 | 104 | bool spacebeam; |
RexRoshan | 0:d9cf94b41df3 | 105 | bool score; |
RexRoshan | 0:d9cf94b41df3 | 106 | |
RexRoshan | 0:d9cf94b41df3 | 107 | |
RexRoshan | 0:d9cf94b41df3 | 108 | Spacecraft _p1; // player spacecraft |
RexRoshan | 0:d9cf94b41df3 | 109 | MiniEnemy _e1; // Minigame enemy |
RexRoshan | 0:d9cf94b41df3 | 110 | Background _b1; // Background |
RexRoshan | 0:d9cf94b41df3 | 111 | |
RexRoshan | 0:d9cf94b41df3 | 112 | int _stage; |
RexRoshan | 0:d9cf94b41df3 | 113 | int _score; |
RexRoshan | 0:d9cf94b41df3 | 114 | |
RexRoshan | 0:d9cf94b41df3 | 115 | }; |
RexRoshan | 0:d9cf94b41df3 | 116 | |
RexRoshan | 0:d9cf94b41df3 | 117 | #endif |