![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Doxygen comments added
Dependencies: mbed Gamepad N5110
main.cpp
- Committer:
- rafeh
- Date:
- 2019-05-01
- Revision:
- 4:e98b22e5d5e8
- Parent:
- 3:5409b50b01b0
- Child:
- 5:3a0948f56de0
File content as of revision 4:e98b22e5d5e8:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Rafeh Ishtiaq Username: el17ri Student ID Number: 201062291 Date: 20/03/2019 */ #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Pipes.h" //#include "Bird.h" N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; //Bird bird; Pipes pipes; const int intro [40][40] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1,0,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,1,1,0,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1, 0,0,0,0,0,0,0,1,0,0,1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1, 0,0,0,0,0,0,1,1,0,0,1,1,0,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,1,0,0,0,1,1, 0,0,0,0,0,0,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1, 0,0,0,0,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0, 0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0, 0,1,1,1,0,1,1,0,1,1,0,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0, 0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0, 1,1,1,1,0,1,0,1,0,1,0,1,0,1,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,0,1,1,0,0, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0, 1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0, 0,1,1,1,0,0,1,0,0,0,1,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0, 0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,1,0,0,1,1,1,0,0,0,0, 0,0,0,0,0,0,1,0,1,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,1,1,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,1,1,1,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, }; const int moving [6][6] = { 0,0,1,1,0,0, 0,1,0,1,1,0, 1,0,1,1,1,1, 1,1,1,1,1,0, 0,1,1,1,1,0, 0,0,0,0,0,0, }; void welcome(); void checkcollisions(int hor, int ver); int xaxis=25; int yaxis=20; int main() { lcd.init(); pad.init(); lcd.clear(); lcd.setContrast(0.5); welcome(); if (pad.check_event(Gamepad::START_PRESSED) == false) { lcd.clear(); int xvalue=84; int height = rand() % (19 + 1 - 0) + 0; int score = 0; char scoredisplay[3]; while(1) { lcd.drawRect(0,45,84,3,FILL_BLACK); //lcd.drawRect(xvalue,0,5,height,FILL_BLACK); //lcd.drawRect(xvalue,(height+20),5,(84-(height+20)),FILL_BLACK); //pipes.init(xvalue,height); pipes.init(xvalue,height); pipes.draw(lcd); xvalue=xvalue-1; sprintf(scoredisplay,"%d",score); lcd.printString(scoredisplay,60,0); if(xvalue<20 && xvalue>17) { score=score+1; } if(xvalue<1) { height=rand() % (19 + 1 - 0) + 0; xvalue=84; } //pipes(xvalue,height); //bird.init(xaxis,yaxis); //bird.draw(lcd); lcd.drawSprite(xaxis,yaxis,6,6,(int*)moving); yaxis=yaxis+2; if (pad.check_event(Gamepad::A_PRESSED) == true) { yaxis=yaxis-14; } wait(0.075); xvalue=xvalue-1; //checkcollisions(xaxis,yaxis); //wait(0.1); lcd.refresh(); lcd.clear(); } } } void welcome() { lcd.drawSprite(0,0,40,40,(int*)intro); lcd.printString(" Flappy ",40,0); lcd.printString(" Bird ",40,1); lcd.printString(" Press ",40,3); lcd.printString(" Start ",40,4); lcd.refresh(); while ( pad.check_event(Gamepad::START_PRESSED) == false) { pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } } void checkcollisions(int hor , int ver) { if(lcd.getPixel((hor+3),ver)|| lcd.getPixel(hor+4,ver)) { welcome();} if(lcd.getPixel((hor+1),(ver+1)) || lcd.getPixel((hor+4),(ver+1))) { welcome();} if(lcd.getPixel((hor),(ver+2)) || lcd.getPixel((hor+5),(ver+2))) {welcome();} if(lcd.getPixel((hor),(ver+3)) || lcd.getPixel((hor+4),(ver+3))) {welcome();} if(lcd.getPixel((hor+1),(ver+4)) || lcd.getPixel((hor+4),(ver+4))) {welcome();} }