Doxygen comments added
Dependencies: mbed Gamepad N5110
main.cpp
- Committer:
- rafeh
- Date:
- 2019-05-08
- Revision:
- 10:75de0f4da176
- Parent:
- 9:b7a3ec1c7217
- Child:
- 14:9a9ac55616c4
File content as of revision 10:75de0f4da176:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Rafeh Ishtiaq Username: el17ri Student ID Number: 201062291 Date: 20/03/2019 */ #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Pipes.h" #include "Bird.h" #include "Entrance.h" #include "Scoring.h" #define PIPE_WIDTH 8 #define BIRD_X 25 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; Bird bird; Pipes pipes; Entrance entrance; Scoring flappy; int yaxis=20; //y position of the bird int main() { lcd.init(); pad.init(); lcd.clear(); lcd.setContrast(0.5); entrance.welcome_page(lcd,pad); if (pad.check_event(Gamepad::START_PRESSED) == false) { lcd.clear(); int xvalue=84; //initialising the x value of the pipes int height = pipes.generate_height(); //initialising the height of the top pipe int score = 0; int highscore = 0; char scoredisplay[3]; //to display while(1) { lcd.drawRect(0,45,84,3,FILL_BLACK); //draw the floor pipes.init(xvalue,height); // draw the pipes pipes.draw(lcd); bird.init(BIRD_X,yaxis); //draw the bird bird.draw(lcd); //xvalue=xvalue-1; sprintf(scoredisplay,"%d",score); lcd.printString(scoredisplay,60,0); //display the score on the top right flappy.set_score(score); score=flappy.add_score(score,xvalue,BIRD_X,PIPE_WIDTH); //add score if the pipe has gone further left of the bird if(xvalue<1) { //generates a new pipe height=pipes.generate_height(); //a new height is generated for the new pipe (i.e. the placement of the gap is different) xvalue=84; } wait(0.075); yaxis=bird.get_position(yaxis,pad); //gets new vertical position for the bird xvalue=xvalue-2; //moves the pipes towards the left if (flappy.check_collisions(yaxis,xvalue,height)) { //checking for collisions wait(1); if (flappy.check_for_highscore(highscore)) { highscore=score;} flappy.update_highscore(highscore); while (pad.check_event(Gamepad::START_PRESSED) == false) { lcd.clear(); flappy.display_score(lcd,pad); lcd.refresh(); wait(0.05); } score=0; } lcd.refresh(); lcd.clear(); } } }