Doxygen comments added
Dependencies: mbed Gamepad N5110
Diff: Scoring/Scoring.cpp
- Revision:
- 15:fc6b40fceb4f
- Parent:
- 14:9a9ac55616c4
--- a/Scoring/Scoring.cpp Thu May 09 10:25:47 2019 +0000 +++ b/Scoring/Scoring.cpp Thu May 09 13:46:01 2019 +0000 @@ -34,7 +34,7 @@ } bool Scoring::check_collisions(int bird_y, int pipe_x, int pipe_height) { //checks for collisions by looking for - if((pipe_x>17 && pipe_x<29)&&((bird_y<(pipe_height)) || ((bird_y+5)>(pipe_height+26))) || (bird_y>43)) { //overlaps between the bird and the pipe + if((pipe_x>17 && pipe_x<29)&&((bird_y<(pipe_height)) || ((bird_y+5)>(pipe_height+24))) || (bird_y>43)) { //overlaps between the bird and the pipe return true; } //return true if there is a collision else { return false; @@ -50,6 +50,8 @@ lcd.printString(score_display,0,0); sprintf(highscore_display,"High Score : %d",_highscore); lcd.printString(highscore_display,1,1); + lcd.printString("Press A",0,4); + lcd.printString("To Play Again",0,5); while ( pad.check_event(Gamepad::A_PRESSED) == false) { pad.leds_on(); wait(0.1);