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Dependencies: mbed
Diff: ModeA/ModeA.cpp
- Revision:
- 12:343704be6401
- Parent:
- 11:e29b173ccb27
- Child:
- 13:349a682c0c4e
diff -r e29b173ccb27 -r 343704be6401 ModeA/ModeA.cpp
--- a/ModeA/ModeA.cpp Thu May 09 01:06:23 2019 +0000
+++ b/ModeA/ModeA.cpp Thu May 09 01:26:47 2019 +0000
@@ -16,11 +16,11 @@
lcd.clear();
lcd.printString("GAME",0,0);
lcd.printString("Back:Rules",0,2);
-
- };
-
- void ModeA::initialise(N5110 &lcd)
- {
+
+};
+
+void ModeA::initialise(N5110 &lcd)
+{
//variables for the square
x_position = 12;
y_position = 18;
@@ -30,205 +30,96 @@
screen_width = 65;
bar_width = 10;
bar_speed = 2;
-
- score = 0;
-
- //generating random sizes of the bar
+
+ score = 0;
+
+ //generating random sizes of the bar
srand(time(NULL));
size_top = rand() % 15;
srand(time(NULL));
- size_bottom = rand() % 15;
-
-
- }
-
-void ModeA::Bird(N5110 &lcd)
-
+ size_bottom = rand() % 15;
+
+
+}
+
+void ModeA::Bird(N5110 &lcd)
+
{
- char buffer[14];
+ char buffer[14];
sprintf(buffer,"%2d",score);
- lcd.printString(buffer,70,0);
+ lcd.printString(buffer,70,0);
lcd.drawRect(x_position, y_position,6,6,FILL_BLACK);
- //lcd.drawRect(screen_width,0,bar_width,size_top,FILL_BLACK);
- //lcd.drawRect(screen_width,48-size_bottom,bar_width,size_bottom,FILL_BLACK);
lcd.refresh();
-
-
- if ( pad.check_event(Gamepad::Y_PRESSED) == true) {
-
- speed = speed - gravity*5;
-
- }
-
- if (y_position > 48) {
-
- lcd.clear();
- lcd.printString("GAME OVER",6,2);
- lcd.printString("Press BACK",6,4);
- pad.tone(2000.0,0.3);
- lcd.refresh();
- bar_speed = 0;
- speed = 0;
- gravity = 0;
- y_position = 48;
- bar_width = 0;
- size_top = 0;
- size_bottom = 0;
-
- wait(0.5);
-
- }
-
-
-
-
-
- if (y_position < 0) {
- y_position = 0;
- speed = 0;
- }
-
- speed = speed + gravity;
- y_position = y_position + speed;
- wait(0.1);
-
-
- lcd.drawRect(screen_width,0,bar_width,size_top,FILL_BLACK);
- lcd.drawRect(screen_width,48-size_bottom,bar_width,size_bottom,FILL_BLACK);
- lcd.refresh();
-
- // if (screen_width > 50) {
- // srand(time(NULL));
- // size_top = rand() % 48;
- // srand(time(NULL));
- // size_bottom = rand() % 48;
- // bar_width = 50;
- // bar_speed = 0;
- // }
-
- // if (screen_width == 5) {
- // srand(time(NULL));
- // size_top = rand() % 15;
- // srand(time(NULL));
- // size_bottom = rand() % 15;
- // }
- // if (screen_width == 11) {
- // lcd.clear();
- // lcd.printString("GAME OVER",6,2);
- // lcd.printString("Press BACK",6,4);
- // pad.tone(2000.0,0.3);
- // lcd.refresh();
- // bar_speed = 0;
- // speed = 0;
- // gravity = 0;
- // y_position = 48;
- // bar_width = 0;
- // size_top = 0;
- // size_bottom = 0;
-
-
-
- // wait(0.5);
- // }
-
-
-
-
- if ((screen_width == x_position)&& (size_top > y_position)) {
- // size_top > y_position
- // screen_width == x_position
- lcd.clear();
- lcd.printString("GAME OVER",6,2);
+
+
+ if ( pad.check_event(Gamepad::Y_PRESSED) == true) {
+ speed = speed - gravity*5;
+ }
+
+ if (y_position > 48) {
+ lcd.clear();
+ lcd.printString("GAME OVER",6,2);
lcd.printString("Press BACK",6,4);
- pad.tone(2000.0,0.3);
- lcd.refresh();
+ pad.tone(2000.0,0.3);
+ lcd.refresh();
bar_speed = 0;
- speed = 0;
+ speed = 0;
gravity = 0;
y_position = 48;
- bar_width = 0;
- size_top = 0;
+ bar_width = 0;
+ size_top = 0;
size_bottom = 0;
-
-
-
-
-
- wait(0.5);
- }
-
-
- if ((screen_width == x_position)&& (size_top < y_position)) {
-
- score = score + 1;
- lcd.clear();
- sprintf(buffer,"%2d",score);
-
- }
-
-
- if ( pad.check_event(Gamepad::X_PRESSED) == true) {
-
- srand(time(NULL));
+ wait(0.5);
+ }
+
+ if (y_position < 0) {
+ y_position = 0;
+ speed = 0;
+ }
+
+ speed = speed + gravity;
+ y_position = y_position + speed;
+ wait(0.1);
+
+ lcd.drawRect(screen_width,0,bar_width,size_top,FILL_BLACK);
+ lcd.drawRect(screen_width,48-size_bottom,bar_width,size_bottom,FILL_BLACK);
+ lcd.refresh();
+
+ if ((screen_width == x_position)&& (size_top < y_position)) {
+ score = score + 1;
+ lcd.clear();
+ sprintf(buffer,"%2d",score);
+ }
+
+ if ( pad.check_event(Gamepad::X_PRESSED) == true) {
+ srand(time(NULL));
size_top = rand() % 15;
- srand(time(NULL));
- size_bottom = rand() % 15;
-
- }
-
-
-
- // if ((screen_width == x_position)&& (size_top < y_position)) {
-
- // score = score + 1;
-
-
- // }
-
-
-
-
- // if ((screen_width == x_position)&& (size_bottom < (y_position - 6))) {
- //
- // lcd.printString("GAME OVER",6,2);
- // lcd.printString("Press BACK",6,4);
- // pad.tone(2000.0,0.3);
- // lcd.refresh();
- // bar_speed = 0;
- // speed = 0;
- // gravity = 0;
- // y_position = 48;
- // bar_width = 0;
- // size_top = 0;
- // size_bottom = 0;
-
-
-
- //
- // wait(0.5);
-
- // }
-
- // if ((screen_width == x_position)&& (size_top < y_position)) {
-
-
- // score = score + 1;
- // }
- // if ((screen_width == x_position)&& (size_bottom < (y_position - 6))) {
-
- // }
-
- screen_width = screen_width - bar_speed;
-
- wait(0.1);
-
-
-
+ srand(time(NULL));
+ size_bottom = rand() % 15;
}
-
-
-
-
-
\ No newline at end of file
+ if ((screen_width == x_position)&& (size_top > y_position)) {
+ lcd.clear();
+ lcd.printString("GAME OVER",6,2);
+ lcd.printString("Press BACK",6,4);
+ pad.tone(2000.0,0.3);
+ lcd.refresh();
+ bar_speed = 0;
+ speed = 0;
+ gravity = 0;
+ y_position = 48;
+ bar_width = 0;
+ size_top = 0;
+ size_bottom = 0;
+ }
+
+ screen_width = screen_width - bar_speed;
+ wait(0.1);
+
+}
+
+
+
+
+