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Dependencies: mbed
ModeA/ModeA.cpp
- Committer:
- el17mtu
- Date:
- 2019-05-09
- Revision:
- 20:d9987ed262c7
- Parent:
- 19:5e3ee84d9233
File content as of revision 20:d9987ed262c7:
#include "ModeA.h"
ModeA::ModeA() //constructor
{
}
ModeA::~ModeA() //destructor
{
}
//initialise all values
void ModeA::initialise(N5110 &lcd)
{
x_position = 12; //x coordinate of square
y_position = 18; //y coordinate of square
speed = 1; // speed of square
gravity = 1; //gravitational force
screen_width = 70; // pixel at which bar begins (x coordinate)
bar_width = 10; // width of the bar
bar_speed = 2; // spped of the bar
score = 0; // score
srand(time(NULL));
size_top = rand() % 15; //15 random lengths of the top bar
srand(time(NULL));
size_bottom = rand() % 15; //15 random length of the bottom bar
}
//game function
void ModeA::Game(N5110 &lcd)
{
char buffer[14];
sprintf(buffer,"%2d",score); //print score on the screen
lcd.printString(buffer,70,0); // print the score at the right end of screen
lcd.drawRect(x_position, y_position,6,6,FILL_BLACK); //draw the square
lcd.refresh();
// multiply gravity with 5 for a resonable speed
if ( pad.check_event(Gamepad::Y_PRESSED) == true) {
speed = speed - gravity*5;
}
//if the square drops to the bottom of screen- GAME OVER
//redifine all parameters to 0, clear screen
//press back to play again
if (y_position > 44) {
lcd.clear();
lcd.printString("GAME OVER",6,2);
lcd.printString("Press BACK",6,4);
pad.tone(2000.0,0.3); //music
lcd.refresh();
bar_speed = 0;
speed = 0;
gravity = 0;
y_position = 48;
bar_width = 0;
size_top = 0;
size_bottom = 0;
wait(0.5);
}
//if square goes to top part of screen, goes back down
if (y_position < 0) {
y_position = 0;
speed = 0;
}
speed = speed + gravity; //increment the speed by the value of gravity
y_position = y_position + speed; // as the square moves up, the position changes
wait(0.1);
//draw the 2 bars
//the top one starts at y coordinate 0 and it has a height of size_top (random)
//the bottom one starts size_bottom pixels above the edge of the screen
lcd.drawRect(screen_width,0,bar_width,size_top,FILL_BLACK);
lcd.drawRect(screen_width,48-size_bottom,bar_width,size_bottom,FILL_BLACK);
lcd.refresh();
// if the bar and square have the same x coordinates and
// their y coordinates don't intersect, score increases by 1
if ((screen_width == x_position) && (size_top < y_position)) {
score = score + 1;
lcd.clear();
sprintf(buffer,"%2d",score); //update buffer
lcd.printString("Reset",15,2);
lcd.refresh();
wait(1.0);
}
//if X is pressed random hights of the bars are genetrated
if ( pad.check_event(Gamepad::X_PRESSED) == true) {
srand(time(NULL));
size_top = rand() % 15;
srand(time(NULL));
size_bottom = rand() % 15;
}
//if the bar and ball collide, Game Over
//redifine all parameters to 0, clear screen
//press back to play again
if ((screen_width == x_position)&& (size_top > y_position)) {
lcd.clear();
lcd.printString("GAME OVER",6,2);
lcd.printString("Press BACK",6,4);
pad.tone(2000.0,0.3);
lcd.refresh();
bar_speed = 0;
speed = 0;
gravity = 0;
y_position = 48;
bar_width = 0;
size_top = 0;
size_bottom = 0;
wait(0.5);
}
//as the bar travels to the left, its position changes
screen_width = screen_width - bar_speed;
wait(0.1);
}