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Dependencies: mbed
ModeA/ModeA.cpp
- Committer:
- el17mtu
- Date:
- 2019-05-09
- Revision:
- 14:558c85380f84
- Parent:
- 9:571f92b0211b
- Child:
- 15:1463ebaf5c75
File content as of revision 14:558c85380f84:
#include "ModeA.h"
ModeA::ModeA()
{
}
ModeA::~ModeA()
{
}
void ModeA::screen(N5110 &lcd)
{
lcd.clear();
lcd.printString("GAME",0,0);
lcd.printString("Back:Rules",0,2);
};
void ModeA::initialise(N5110 &lcd)
{
x_position = 12;
y_position = 18;
speed = 1;
gravity = 1;
screen_width = 80;
bar_width = 10;
bar_speed = 2;
score = 1;
srand(time(NULL));
size_top = rand() % 15;
srand(time(NULL));
size_bottom = rand() % 15;
}
void ModeA::Bird(N5110 &lcd)
{
char buffer[14];
sprintf(buffer,"%2d",score);
lcd.printString(buffer,1,1);
lcd.drawRect(x_position, y_position,6,6,FILL_BLACK);
lcd.refresh();
if ( pad.check_event(Gamepad::Y_PRESSED) == true) {
speed = speed - gravity*5;
}
if (y_position > 44) {
lcd.clear();
lcd.printString("GAME OVER",6,2);
lcd.printString("Press BACK",6,4);
pad.tone(2000.0,0.3);
lcd.refresh();
bar_speed = 0;
speed = 0;
gravity = 0;
y_position = 48;
bar_width = 0;
size_top = 0;
size_bottom = 0;
wait(0.5);
}
if (y_position < 0) {
y_position = 0;
speed = 0;
}
speed = speed + gravity;
y_position = y_position + speed;
wait(0.1);
lcd.drawRect(screen_width,0,bar_width,size_top,FILL_BLACK);
lcd.drawRect(screen_width,48-size_bottom,bar_width,size_bottom,FILL_BLACK);
lcd.refresh();
if ((screen_width == x_position) && (size_top < y_position)) {
score = score + 1;
lcd.clear();
sprintf(buffer,"%2d",score);
}
if ( pad.check_event(Gamepad::X_PRESSED) == true) {
srand(time(NULL));
size_top = rand() % 15;
srand(time(NULL));
size_bottom = rand() % 15;
}
if ((screen_width == x_position)&& (size_top > y_position)) {
lcd.clear();
lcd.printString("GAME OVER",6,2);
lcd.printString("Press BACK",6,4);
pad.tone(2000.0,0.3);
lcd.refresh();
bar_speed = 0;
speed = 0;
gravity = 0;
y_position = 48;
bar_width = 0;
size_top = 0;
size_bottom = 0;
wait(0.5);
}
screen_width = screen_width - bar_speed;
wait(0.1);
}