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Dependencies: mbed
ModeA/ModeA.h
- Committer:
- el17mtu
- Date:
- 2019-05-08
- Revision:
- 10:1c3bdbf2fe9f
- Parent:
- 9:571f92b0211b
- Child:
- 11:e29b173ccb27
File content as of revision 10:1c3bdbf2fe9f:
#ifndef MODEA_H #define MODEA_H #include "mbed.h" #include "main.h" #include "N5110.h" #include "Gamepad.h" /** ModeA Class @brief Controls the bar and the square in the game @author Maria Ungureanu, University of Leeds @date May 2019 */ class ModeA { public: /** Constructor */ ModeA(); /** Destructor */ ~ModeA(); /** * @brief Sets the screen * @param lcd @details Clears the lcd @code void ModeA::screen(N5110 &lcd) { lcd.clear(); lcd.printString("GAME",0,0); lcd.printString("Back:Rules",0,2); }; @endcode */ void screen(N5110 &lcd); /** * @brief Sets the screen * @param x_position @details Sets the x coordinate of the square * @param y_position @details Sets they coordinate of the square * @param speed @details Sets the speed of the square * @param gravity @details Sets the value of the gravitational force * @param screen_width @details Sets the value of the gravitational force * @param bar_width @details Sets the width of the bar * @param bar_speed @details Sets the speed of the bar * @param size_top @details Sets the size of the top bar * @param size_bottom @details Sets the size of the bottom bar @code void ModeA::initialise(N5110 &lcd) { //variables for the square x_position = 12; y_position = 18; speed = 0; gravity = 1; //variables for the bar screen_width = 80; bar_width = 10; bar_speed = 2; //score = 1; //generating random sizes of the bar srand(time(NULL)); size_top = rand() % 15; srand(time(NULL)); size_bottom = rand() % 15; } @endcode */ /** Constructor */ void initialise(N5110 &lcd); /** Constructor */ void Bird(N5110 &lcd); private: int x_position; int y_position; int gravity; int screen_width; int bar_width; int bar_speed; int speed; int score; int size_bottom; int size_top; }; #endif