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Dependencies: mbed
Diff: main.cpp
- Revision:
- 1:0001cb3eb053
- Parent:
- 0:40c03e733b77
- Child:
- 2:360a6c301a4e
--- a/main.cpp Mon Mar 11 10:04:06 2019 +0000
+++ b/main.cpp Tue Apr 09 20:15:33 2019 +0000
@@ -1,10 +1,50 @@
-/*
-ELEC2645 Embedded Systems Project
-School of Electronic & Electrical Engineering
-University of Leeds
-Name: Melissa Hartmann
-Username: el17m2h
-Student ID Number: 201176603
-Date: 11/03/2019
-*/
-
+#include "mbed.h"
+#include "Gamepad.h"
+#include "N5110.h"
+#include "Floors.h"
+
+#define FLOORS_WIDTH 2
+#define FLOORS_HEIGHT 10
+
+// objects
+N5110 lcd(PTC5,PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // START, LCD SCE, LCD RST, LCD DC, LCD MOSI, LCD CLK, LCD Backlight
+Gamepad pad;
+Floors fls;
+
+// prototypes
+void init();
+void draw();
+void welcome();
+
+// functions
+int main(){
+ int fps = 8; // frames per second
+ init(); // initialise and then display welcome screen...
+ while(1){
+ welcome();
+ if ( pad.check_event(Gamepad::START_PRESSED) == true) {
+ break; }
+ }
+ draw();
+}
+
+// initialies all classes and libraries
+void init(){
+ // need to initialise LCD and Gamepad
+ lcd.init();
+ pad.init();
+ fls.init(FLOORS_HEIGHT, FLOORS_WIDTH);
+}
+
+// Starting menu screen display
+void welcome() {
+ lcd.printString(" Doodle Jump! ",0,1);
+ lcd.printString(" Press Start ",0,4);
+ lcd.refresh();
+ }
+
+void draw(){
+ lcd.clear();
+ fls.draw(lcd);
+ lcd.refresh();
+}
\ No newline at end of file