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Dependencies: mbed
Bullet/Bullet.cpp
- Committer:
- el17m2h
- Date:
- 2019-04-24
- Revision:
- 16:e0542761fc8c
- Child:
- 17:74de8c17ddac
File content as of revision 16:e0542761fc8c:
#include "Bullet.h"
Bullet::Bullet(){
}
Bullet::~Bullet(){
}
void Bullet::init(float dood_position_x, float dood_position_y){
_radius = 1;
_position_x = dood_position_x; // initially in same position as doodler
_position_y = dood_position_y;
}
void Bullet::draw(N5110 &lcd){
lcd.drawCircle(_position_x, _position_y, _radius, FILL_BLACK);
}
void Bullet::update(float dood_position_x, float dood_position_y, bool button_Y){
_position_x = get_position_x();
_position_y = get_position_y();
if (button_Y == true){
_position_y -= 2; // moves upwards
}
if (_position_y < 0){ // checking it leaves screen
_position_x =dood_position_x;
_position_y =dood_position_y;
}
}
float Bullet::get_position_x(){
float p_x = _position_x;
return p_x;
}
float Bullet::get_position_y(){
float p_y = _position_y;
return p_y;
}
float Bullet::get_velocity_x(){
float v_x = _velocity_x;
return v_x;
}
double Bullet::get_velocity_y(){
double v_y = (double)_velocity_y;
return (double)v_y;
}
void Bullet::set_velocity(float vel_x, double vel_y){
_velocity_x = vel_x;
_velocity_y = (double)vel_y;
}
void Bullet::set_position(float pos_x, float pos_y){
_position_x = pos_x;
_position_y = pos_y;
}