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Dependencies: mbed
Enemy/Enemy.h
- Committer:
- el17m2h
- Date:
- 2019-05-08
- Revision:
- 26:d16a5b1e0ace
- Parent:
- 24:67dc71a8f009
- Child:
- 29:15e9640646b7
File content as of revision 26:d16a5b1e0ace:
#ifndef ENEMY_H #define ENEMY_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Bullet.h" /** Enemy class @brief Class for the ghost enemies @author Melissa Hartmann @date May 2019 */ class Enemy{ public: Enemy(); ~Enemy(); /** @brief Defines the initial position of the enemy @param float position_x uses float since the velocity will be added, which is not an integer. @param float position_y uses float since the velocity will be added, which is not an integer. @param double velocity_y needs to be double in order for it to decelerate to a small value that approaches zero. @details The intial position of the doodler is at the centre of the screen and the values are gotten from the Engine class. It also defines the gravity as a positive vale greater than 1 and the up object as a negative vale less than 1. */ void init(float floor_pos_x, float floor_pos_y); void draw(N5110 &lcd); void update(float floor_pos_x, float floor_pos_y); Vector2D get_position(); void set_position(Vector2D pos); // mutators void set_score(int score); private: Bullet b; Vector2D _position; float bullet_pos_y; int _radius; }; #endif