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Dependencies: mbed
Bullet/Bullet.cpp
- Committer:
- el17m2h
- Date:
- 2019-05-08
- Revision:
- 23:9be87557b89a
- Parent:
- 19:5a7b0cdf013b
- Child:
- 24:67dc71a8f009
File content as of revision 23:9be87557b89a:
#include "Bullet.h"
Bullet::Bullet(){
}
Bullet::~Bullet(){
}
void Bullet::init(float dood_pos_x, float dood_pos_y){
_radius = 1;
_position_x = dood_pos_x + 15; // initially in same position as doodler's trunk
_position_y = dood_pos_y + 4;
}
void Bullet::draw(N5110 &lcd){
lcd.drawCircle(_position_x, _position_y, _radius, FILL_BLACK);
}
void Bullet::update(float dood_pos_x, float dood_pos_y){
_position_y -= 3;
if (_position_y < 9){ // reached end of screen
_position_x = dood_pos_x + 15;
_position_y = dood_pos_y + 4;
}
}
float Bullet::get_position_x(){
float p_x = _position_x;
return p_x;
}
float Bullet::get_position_y(){
float p_y = _position_y;
return p_y;
}
void Bullet::set_position(float pos_x, float pos_y){
_position_x = pos_x;
_position_y = pos_y;
}